private void OnKeyDownHandler(object sender, KeyEventArgs e) { if (e.Key == Key.Up) { oGame.Update(Button.Up); } if (e.Key == Key.Down) { oGame.Update(Button.Down); } if (e.Key == Key.Left) { oGame.Update(Button.Left); } if (e.Key == Key.Right) { oGame.Update(Button.Right); } if (e.Key == Key.Enter) { if (!oGame.IsPlay()) { oGame.Initialize(); } } oGame.Render(); if (!oGame.IsPlay()) { if (oGame.IsClear()) { MessageBox.Show(" Clear Game!! \n You Want more Game? \n Please Enter"); } else { MessageBox.Show(" Lose!! \n You Want more Game? \n Please Enter"); } } }