Пример #1
0
        static void Main(string[] args)
        {
            var repository    = new WeaponRepository();
            var interpreter   = new CommandInterpreter();
            var weaponFactory = new WeaponFactory();
            var gemFactory    = new GemFactory();

            IRunnable engine = new Engine(gemFactory, weaponFactory, interpreter, repository);

            engine.Run();
        }
Пример #2
0
        public void Run()
        {
            Repository repository = new Repository();
            string     command    = Console.ReadLine();

            Weapon currentWeapon = null;
            string weaponName    = string.Empty;
            int    socketIndex   = 0;

            while (command != "END")
            {
                var commandArgs = command.Split(";");

                switch (commandArgs[0])
                {
                case "Create":
                    repository.AddWeaponInColection(WeaponFactory.CreateWeapon(commandArgs));
                    break;

                case "Add":

                    weaponName    = commandArgs[1];
                    currentWeapon = repository.ShowCurrentWeapon(weaponName);

                    if (currentWeapon != null)
                    {
                        socketIndex = int.Parse(commandArgs[2]);

                        if (socketIndex >= 0 || socketIndex < currentWeapon.GemsColection.Count)
                        {
                            currentWeapon.GemsColection.AddGemInColecton(socketIndex, GemFactory.CreateGem(commandArgs));
                        }
                    }
                    break;

                case "Remove":
                    weaponName  = commandArgs[1];
                    socketIndex = int.Parse(commandArgs[2]);

                    currentWeapon = repository.ShowCurrentWeapon(weaponName);

                    if (currentWeapon != null)
                    {
                        if (socketIndex >= 0 || socketIndex < currentWeapon.GemsColection.Count)
                        {
                            currentWeapon.GemsColection.RemoveGemFromColection(socketIndex);
                        }
                    }

                    break;

                case "Print":
                    weaponName    = commandArgs[1];
                    currentWeapon = repository.ShowCurrentWeapon(weaponName);
                    var totalPowwr = currentWeapon.GemsColection.ShowGemColection().Where(x => x != null);

                    WeaponsDamageModificator.IncreaseWeaponDamageWithGemPower(currentWeapon);

                    if (currentWeapon != null)
                    {
                        StringBuilder builder = new StringBuilder();

                        builder.Append($"{currentWeapon.Name}: {currentWeapon.MinimumDamage}-{currentWeapon.MaximumDamage} Damage, ");
                        builder.Append($"+{totalPowwr.Select(x => x.Strength).Sum()} Strength, ");
                        builder.Append($"+{totalPowwr.Select(x => x.Agility).Sum()} Agility, ");
                        builder.Append($"+{totalPowwr.Select(x => x.Vitality).Sum()} Vitality");

                        Console.WriteLine(builder.ToString());
                    }

                    break;
                }
                command = Console.ReadLine();
            }
        }