Пример #1
0
 private void StopGrinder(ref int FrameCounter, bool IsIngame)
 {
     Memory.GetHack("Ctm").Remove();
     if (IsIngame)
     {
         // disable all current ingame movements if we are ingame
         ObjectManager.Player.CtmStopMovement();
     }
     HookWardenMemScan.GetHack("Collision3").Remove();
     HookWardenMemScan.GetHack("Collision").Remove();
     // we arent running anymore
     Access = null;
     ErrorEnumHook.OnNewError -= ErrorEnum_OnNewError;
     DirectX.StopRunning();
 }
Пример #2
0
 internal Grinder()
 {
     Access = this;
     ErrorEnumHook.OnNewError += ErrorEnum_OnNewError;
 }