public override void Input(InputStates input) { if (input.IsNewButtonPress(Buttons.A) || input.IsNewKeyPress(Keys.Space)) { MenuItem selected = mainMenu.GetSelectedItem(); if (selected != null) { if ((string)selected.value == "new") { manager.PopState(); manager.PushState(new PlayState(manager)); } else if ((string)selected.value == "continue") { // TODO: Implement loading a game to continue } else if ((string)selected.value == "quit") { manager.Quit(0); } } } if (input.IsNewButtonPress(Buttons.DPadRight) || input.IsNewKeyPress(Keys.Down)) { mainMenu.Select(mainMenu.GetSelectedIndex() + 1); } if (input.IsNewButtonPress(Buttons.DPadLeft) || input.IsNewKeyPress(Keys.Up)) { mainMenu.Select(mainMenu.GetSelectedIndex() - 1); } }
public override void Input(InputStates input) { if (input.IsNewButtonPress(Buttons.A) || input.IsNewKeyPress(Keys.Space)) { MenuItem selected = mainMenu.GetSelectedItem(); if (selected != null) { if ((string)selected.value == "resume") { manager.PopState(); } else if ((string)selected.value == "quit") { manager.Quit(0); } } } if (input.IsNewButtonPress(Buttons.DPadRight) || input.IsNewKeyPress(Keys.Down)) { mainMenu.Select(mainMenu.GetSelectedIndex() + 1); } if (input.IsNewButtonPress(Buttons.DPadLeft) || input.IsNewKeyPress(Keys.Up)) { mainMenu.Select(mainMenu.GetSelectedIndex() - 1); } }
public override void Input(InputStates input) { if (input.IsNewButtonPress(Buttons.A) || input.IsNewKeyPress(Keys.Space)) { if (!onSecondaryList) { MenuItem selected = mnu_actions.GetSelectedItem(); if (selected != null) { if ((string)selected.value == "inventory") { onSecondaryList = true; MakeInventoryList("all"); secondaryTitle = "Your Items"; } else if ((string)selected.value == "equip") { onSecondaryList = true; MakeInventoryList("equippable"); secondaryTitle = "Equip Which?"; } else if ((string)selected.value == "use") { onSecondaryList = true; MakeInventoryList("useable"); secondaryTitle = "Use Which?"; } else if ((string)selected.value == "drop") { onSecondaryList = true; MakeInventoryList("all"); secondaryTitle = "Drop Which?"; } else if ((string)selected.value == "read") { onSecondaryList = true; MakeInventoryList("readable"); secondaryTitle = "Read Which?"; } } } else { string action = (string)mnu_actions.GetSelectedItem().value; MenuItem selected = mnu_inv.GetSelectedItem(); if (action == "use") Use(((Item)selected.value)); else if (action == "drop") Drop(((Item)selected.value)); else if (action == "read") Read(((Item)selected.value)); else if (action == "equip") Equip(((Item)selected.value)); else if (action == "inventory") View(((Item)selected.value)); } } if (input.IsNewButtonPress(Buttons.DPadRight) || input.IsNewKeyPress(Keys.Down)) { if (onSecondaryList) { mnu_inv.Select(mnu_inv.GetSelectedIndex() + 1); } else { mnu_actions.Select(mnu_actions.GetSelectedIndex() + 1); } } if (input.IsNewButtonPress(Buttons.DPadLeft) || input.IsNewKeyPress(Keys.Up)) { if (onSecondaryList) { mnu_inv.Select(mnu_inv.GetSelectedIndex() - 1); } else { mnu_actions.Select(mnu_actions.GetSelectedIndex() - 1); } } if (input.IsNewButtonPress(Buttons.B) || input.IsNewKeyPress(Keys.Enter) || input.IsNewButtonPress(Buttons.Back) || input.IsNewKeyPress(Keys.Escape)) { if (onSecondaryList) onSecondaryList = false; else { manager.PopState(); } } }
// Takes input for the state public override void Input(InputStates inputStates) { // Shows the pause screen if (inputStates.IsNewButtonPress(Buttons.Back) || inputStates.IsNewKeyPress(Keys.Escape)) { manager.PushState(new PauseState(manager)); } if (player.IsActionDone()) { if (inputStates.IsButtonPressed(Buttons.DPadRight) || inputStates.IsKeyPressed(Keys.Down)) { player.TurnInput(PlayerInput.backward); } else if (inputStates.IsButtonPressed(Buttons.DPadLeft) || inputStates.IsKeyPressed(Keys.Up)) { player.TurnInput(PlayerInput.forward); } else if (inputStates.IsButtonPressed(Buttons.DPadUp) || inputStates.IsKeyPressed(Keys.Right)) { player.TurnInput(PlayerInput.right); } else if (inputStates.IsButtonPressed(Buttons.DPadDown) || inputStates.IsKeyPressed(Keys.Left)) { player.TurnInput(PlayerInput.left); } else if (inputStates.IsNewButtonPress(Buttons.A) || inputStates.IsNewKeyPress(Keys.Space)) { player.TurnInput(PlayerInput.button); } else if (inputStates.IsNewButtonPress(Buttons.B) || inputStates.IsNewKeyPress(Keys.Enter)) { manager.PushState(new InventoryState(player, manager)); } } }