Пример #1
0
 public void PlayParticles(ParticleSpawnCommand command, Entity e, EntityManager manager)
 {
     command.particlesInstance = SpawnParticles(command.name);
     if (command.particlesInstance != null)
     {
         StartCoroutine(FollowEntity(command, e, manager));
     }
 }
Пример #2
0
        private IEnumerator FollowEntity(ParticleSpawnCommand command, Entity e, EntityManager manager)
        {
            float timeBegun = UnityEngine.Time.time;

            while ((command.life == 0) || (Time.time - timeBegun <= command.life))
            {
                if (manager.Exists(e))
                {
                    if (command.name.Contains("Bullet") && !manager.HasComponent <Bullet>(e))
                    {
                        break;
                    }
                    else
                    {
                        Translation translation = manager.GetComponentData <Translation>(e);
                        command.particlesInstance.transform.position = translation.Value;
                    }
                }
                else
                {
                    break;
                }
                yield return(null);
            }
            if (command.life != 0)
            {
                yield return(new WaitForSeconds(10)); // cleanup, for particles that arnt looping
            }
            // create a death particle
            Vector3 position = command.particlesInstance.transform.position;

            Destroy(command.particlesInstance);
            if (command.deathParticleName != null && command.deathParticleName.Trim() != "")
            {
                command.particlesInstance = SpawnParticles(command.deathParticleName);
                if (command.particlesInstance != null)
                {
                    command.particlesInstance.transform.position = position;
                    Destroy(command.particlesInstance, command.deathParticleLife);
                }
                else
                {
                    Debug.LogError("Failure to spawn particles: " + command.deathParticleName);
                }
            }
        }