public Player(Vector2 position) : base(position) { Health = 100.0f; TexturePath = ("player"); Speed = 8.0f; Mass = 2.0f; this.ActiveThinkDelay = 10; this.InActiveThinkDelay = 10; this.DrawLayer = 1000; Friction = 0.3f; aim = new Cursor(this); this.PrimaryWeapon = new Pistol(this); }
public Player() : base() { Health = 100.0f; TexturePath = ("player"); Speed = 8.0f; Mass = 2.0f; this.ActiveThinkDelay = 10; this.InActiveThinkDelay = 10; this.DrawLayer = 1000; Friction = 0.3f; aim = new Cursor(this); aim.Owner = this; CreateEntity(aim); this.PrimaryWeapon = new Pistol(this); }