private void shoot(string direct) { // this is the function thats makes the new bullets in this game bullet shoot = new bullet(); // create a new instance of the bullet class shoot.direction = direct; // assignment the direction to the bullet shoot.bulletLeft = player.Left + (player.Width / 2); // place the bullet to left half of the player shoot.bulletTop = player.Top + (player.Height / 2); // place the bullet on top half of the player shoot.mkBullet(this); // run the function mkBullet from the bullet class. }
private void shoot(string direct) { // this function makes new bullets // new instance of bullet class bullet shoot = new bullet(); // assign direction to bullet shoot.direction = direct; // place the bullet to left half of player shoot.bulletLeft = player.Left + (player.Width / 2); // place the bullet on top half of player shoot.bulletTop = player.Top + (player.Height / 2); // run the make bullet function from bullet class shoot.mkBullet(this); }