Пример #1
0
 /// <summary>
 /// Constructor to initialize all of its components.
 /// </summary>
 /// <param name="data"></param>
 /// <param name="grid"></param>
 public GameLoop(DataStoring data, Grid grid)
 {
     this.data     = data;
     this.grid     = grid;
     this.renderer = new Renderer(data);
     gamemanager   = new GameManager(grid, data);
 }
Пример #2
0
        static void Main(string[] args)
        {
            DataStoring data = new DataStoring();

            Console.OutputEncoding = Encoding.UTF8;
            // Code for console command inputs.
            for (int i = 0; i >= 13; i++)
            {
                if (args[i] == "-x")
                {
                    data.MaxX = Convert.ToInt32(args[i + 1]);
                }
                else if (args[i] == "-y")
                {
                    data.MaxY = Convert.ToInt32(args[i + 1]);
                }
                else if (args[i] == "-z")
                {
                    data.Zombies = Convert.ToInt32(args[i + 1]);
                }
                else if (args[i] == "-h")
                {
                    data.Humans = Convert.ToInt32(args[i + 1]);
                }
                else if (args[i] == "-Z")
                {
                    data.PZombies = Convert.ToInt32(args[i + 1]);
                }
                else if (args[i] == "-H")
                {
                    data.PHumans = Convert.ToInt32(args[i + 1]);
                }
                else if (args[i] == "-t")
                {
                    data.MaxTurn = Convert.ToInt32(args[i + 1]);
                }
            }
            Grid grid = new Grid(data);

            grid.Fill();
            Renderer renderer = new Renderer(data);
            GameLoop gameloop = new GameLoop(data, grid);

            gameloop.GameLoopStart();
        }
Пример #3
0
 public GameManager(Grid grid, DataStoring data)
 {
     this.data = data;
     this.grid = grid;
 }
Пример #4
0
 /// <summary>
 /// Initializing with Data.
 /// </summary>
 /// <param name="data"></param>
 public Renderer(DataStoring data)
 {
     this.data = data;
 }
Пример #5
0
 /// <summary>
 /// Used for copying the grid's information from one grid to another.
 /// The important information at least.
 /// </summary>
 /// <param name="grid"></param>
 public void Copy(Grid grid)
 {
     this.tiles = grid.tiles;
     this.Data  = grid.Data;
 }
Пример #6
0
 /// <summary>
 /// Constructor that gives the grid the data it will require.
 /// </summary>
 /// <param name="Data"></param>
 public Grid(DataStoring Data)
 {
     this.Data = Data;
     tiles     = new Tile[Data.MaxY, Data.MaxY];
 }