Пример #1
0
            public PlayerEntry(User user, List <MatchMakerSetup.Queue> queueTypes, PartyManager.Party party)
            {
                Party      = party;
                QueueTypes = queueTypes;
                LobbyUser  = user;
                float  recentWinChance = RatingSystems.GetRatingSystem(RatingCategory.MatchMaking).GetAverageRecentWinChance(user.AccountID);
                double bonusElo        = -400 * Math.Log(1 / recentWinChance - 1) / Math.Log(10);

                bonusElo         = Math.Min(300, Math.Max(-300, bonusElo));
                MinConsideredElo = (int)Math.Round(LobbyUser.EffectiveMmElo + DynamicConfig.Instance.MmEloBonusMultiplier * bonusElo);
                //Trace.TraceInformation($"Player {user.AccountID} with recent win chance {recentWinChance} receives {DynamicConfig.Instance.MmEloBonusMultiplier} * {bonusElo} bonusElo => {MinConsideredElo} Effective Elo");
            }
Пример #2
0
            private bool VerifyPartySizeFits(PartyManager.Party party)
            {
                if (party.UserNames.Count + Players.Count > Size)
                {
                    return(false);
                }

                if (QueueType.Mode != AutohostMode.GameChickens)
                {
                    var existingPartySizes =
                        Players.Where(x => x.Party != null)
                        .GroupBy(x => x.Party)
                        .Select(x => x.Key.UserNames.Count)
                        .OrderByDescending(x => x)
                        .ToList();
                    var maxTeamSize = Size / 2;
                    var t1          = 0;
                    var t2          = 0;
                    foreach (var psize in existingPartySizes)
                    {
                        if (t1 + psize <= maxTeamSize)
                        {
                            t1 += psize;
                        }
                        else if (t2 + psize <= maxTeamSize)
                        {
                            t2 += psize;
                        }
                    }

                    if ((party.UserNames.Count + t1 > maxTeamSize) && (party.UserNames.Count + t2 > maxTeamSize))
                    {
                        return(false);                                                                                          // cannot fit new party to still balance
                    }
                }

                return(true);
            }
 public PlayerEntry(User user, List <MatchMakerSetup.Queue> queueTypes, PartyManager.Party party)
 {
     Party      = party;
     QueueTypes = queueTypes;
     LobbyUser  = user;
 }
Пример #4
0
 private int GetPartyMinElo(PartyManager.Party party, List <PlayerEntry> players)
 {
     return((int)Math.Round(players.Where(x => x.Party == party).Select(GetPlayerMinElo).Average()));
 }
 public PlayerEntry(User user, List<MatchMakerSetup.Queue> queueTypes, PartyManager.Party party)
 {
     Party = party;
     QueueTypes = queueTypes;
     LobbyUser = user;
 }