public bool CheckInsertHighScore(Score s) { bool Inserted = false; List<Score> scores = store.Scores; if (IsHighScore(s.PlayerScore)) { for (int i = 0; i < scores.Count; i++) { if (s.PlayerScore >= scores[i].PlayerScore) { Inserted = true; scores.Insert(i, s); break; } } // we need only top 'n' most high scores if (scores.Count > MaxScores) { // remove last entry scores.RemoveAt(scores.Count - 1); } } SaveScores(); return Inserted; }
private void doneInput(IAsyncResult result) { string name = Guide.EndShowKeyboardInput(result); Score s = new Score { PlayerName = name, PlayerScore = RunningScore }; game.ScoreManager.CheckInsertHighScore(s); reset(); game.UnPauseGame(); game.SetCurrentScreen(3); }