/// <summary> /// 更新初始化所需资源 /// </summary> void StartupResUpdate(bool isOverVersion) { OnStageChange(EState.RES_UPDATE); ResUpdate update = new ResUpdate(); update.Start(Runtime.Ins.setting.startupResGroups, StartMainPrefab, OnUpdateStartupResGroups); }
/// <summary> /// 更新初始化所需资源 /// </summary> void StartupResUpdate(bool isOverVersion) { OnStageChange(EState.RES_UPDATE); ResUpdate update = new ResUpdate(); update.Start(Runtime.Ins.setting.startupResGroups, RunScripts, OnUpdateStartupResGroups, onError); }