public GameObjectSingletonProviderCreator(
     DiContainer container,
     SingletonRegistry singletonRegistry)
 {
     _singletonRegistry = singletonRegistry;
     _container         = container;
 }
Пример #2
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 public MonoBehaviourSingletonProviderCreator(
     DiContainer container,
     SingletonRegistry singletonRegistry)
 {
     _singletonRegistry = singletonRegistry;
     _container         = container;
 }
 public FactorySingletonProviderCreator(
     DiContainer container,
     SingletonRegistry singletonRegistry)
 {
     _singletonRegistry = singletonRegistry;
     _container         = container;
 }
        public InstanceSingletonProvider(
            InstanceSingletonLazyCreator lazyCreator,
            SingletonRegistry singletonRegistry, SingletonId id)
        {
            _singletonRegistry = singletonRegistry;
            _lazyCreator       = lazyCreator;
            _id = id;

            Init();
        }
Пример #5
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 public TypeSingletonProvider(
     TypeSingletonLazyCreator lazyCreator,
     SingletonId id,
     SingletonRegistry singletonRegistry)
 {
     _singletonRegistry = singletonRegistry;
     _id          = id;
     _lazyCreator = lazyCreator;
     Init();
 }
Пример #6
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        public FactorySingletonProvider(
            IFactorySingletonLazyCreator lazyCreator,
            SingletonRegistry singletonRegistry,
            SingletonId id)
        {
            _id = id;
            _singletonRegistry = singletonRegistry;
            _lazyCreator       = lazyCreator;

            Init();
        }
        public GameObjectSingletonProvider(
            GameObjectSingletonLazyCreator creator,
            SingletonId id,
            SingletonRegistry singletonRegistry)
        {
            _singletonRegistry = singletonRegistry;
            _id      = id;
            _creator = creator;

            Init();
        }
Пример #8
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        public SingletonProviderCreator(
            DiContainer container, SingletonRegistry singletonRegistry)
        {
            _typeSingletonProviderCreator     = new TypeSingletonProviderCreator(container, singletonRegistry);
            _methodSingletonProviderCreator   = new MethodSingletonProviderCreator(singletonRegistry);
            _instanceSingletonProviderCreator = new InstanceSingletonProviderCreator(container, singletonRegistry);
            _factorySingletonProviderCreator  = new FactorySingletonProviderCreator(container, singletonRegistry);

#if !ZEN_NOT_UNITY3D
            _prefabResourceSingletonProviderCreator = new PrefabResourceSingletonProviderCreator(container, singletonRegistry);
            _prefabSingletonProviderCreator         = new PrefabSingletonProviderCreator(container, singletonRegistry);
            _monoBehaviourSingletonProviderCreator  = new MonoBehaviourSingletonProviderCreator(container, singletonRegistry);
            _gameObjectSingletonProviderCreator     = new GameObjectSingletonProviderCreator(container, singletonRegistry);
#endif
        }
        public PrefabResourceSingletonProvider(
            PrefabResourceSingletonId resourceId, Type componentType,
            PrefabResourceSingletonLazyCreator lazyCreator,
            SingletonRegistry singletonRegistry,
            PrefabResourceSingletonProviderCreator owner)
        {
            _owner = owner;
            Assert.That(componentType.DerivesFromOrEqual <Component>());

            _singletonRegistry = singletonRegistry;
            _lazyCreator       = lazyCreator;
            _componentType     = componentType;
            _resourceId        = resourceId;
            _singletonId       = new SingletonId(componentType, resourceId.ConcreteIdentifier);

            Init();
        }
        public MonoBehaviourSingletonProvider(
            MonoBehaviourSingletonId monoBehaviourId,
            Type componentType,
            MonoBehaviourSingletonLazyCreator lazyCreator,
            SingletonRegistry singletonRegistry,
            MonoBehaviourSingletonProviderCreator owner)
        {
            _owner = owner;
            Assert.That(componentType.DerivesFromOrEqual <Component>());

            _singletonRegistry = singletonRegistry;
            _lazyCreator       = lazyCreator;
            _componentType     = componentType;
            _monoBehaviourId   = monoBehaviourId;
            _singletonId       = new SingletonId(componentType, monoBehaviourId.ConcreteIdentifier);

            Init();
        }
 public MethodSingletonProviderCreator(
     SingletonRegistry singletonRegistry)
 {
     _singletonRegistry = singletonRegistry;
 }
Пример #12
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 public TypeSingletonProviderCreator(
     DiContainer container, SingletonRegistry singletonRegistry)
 {
     _container         = container;
     _singletonRegistry = singletonRegistry;
 }
Пример #13
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 public PrefabResourceSingletonProviderCreator(
     DiContainer container, SingletonRegistry singletonRegistry)
 {
     _singletonRegistry = singletonRegistry;
     _container         = container;
 }