Пример #1
0
        //-----------------------------------------------------------------------------
        // Reward Methods
        //-----------------------------------------------------------------------------
        public void SpawnReward()
        {
            if (!IsLooted) {
                string rewardName = Properties.GetString("reward", "rupees_1");
                Reward reward = RoomControl.GameControl.RewardManager.GetReward(rewardName);

                CollectibleReward collectible = new CollectibleReward(reward);
                collectible.Collected += delegate() {
                    Properties.Set("looted", true);
                };

                // Spawn the reward collectible.
                RoomControl.SpawnEntity(collectible);
                collectible.SetPositionByCenter(Center);

                if (Properties.GetBoolean("spawn_from_ceiling", false)) {
                    collectible.ZPosition						= Center.Y + 8;
                    collectible.Physics.HasGravity				= true;
                    collectible.Physics.CollideWithWorld		= RoomControl.IsSideScrolling;
                }
                else {
                    collectible.Physics.CollideWithWorld		= false;
                    collectible.Physics.HasGravity				= false;
                    collectible.Physics.IsDestroyedInHoles		= false;
                    collectible.Physics.IsDestroyedOutsideRoom	= false;
                }
            }
        }
Пример #2
0
 //-----------------------------------------------------------------------------
 // Rewards
 //-----------------------------------------------------------------------------
 public Collectible SpawnCollectibleFromBreakableTile(Reward reward, Point2I position)
 {
     Collectible collectible = new CollectibleReward(reward);
     gameControl.RoomControl.SpawnEntity(collectible);
     collectible.Position = position;
     collectible.Physics.ZVelocity = 1.5f;
     return collectible;
 }
Пример #3
0
 public Collectible SpawnCollectible(Reward reward)
 {
     Collectible collectible = new CollectibleReward(reward);
     gameControl.RoomControl.SpawnEntity(collectible);
     return collectible;
 }