Пример #1
0
 public void UpdateNotify()
 {
     if (notifyList.Count > 0)
     {
         for (int i = 0, max = notifyList.Count; i < max; i++)
         {
             NotifyObject <T> obj = notifyList[i];
             if (obj.target == null)
             {
                 ExcuteAction((int)obj.notify, obj.param);
             }
             else
             {
                 ExcuteAction((int)obj.notify, obj.target, obj.param);
             }
         }
         notifyList.Clear();
     }
     if (cacheNotifys.Count > 0)
     {
         for (int i = 0; i < cacheNotifys.Count; i++)
         {
             notifyList.Add(cacheNotifys[i]);
         }
         cacheNotifys.Clear();
     }
 }
Пример #2
0
        public void PushNotify(int notify, GameObject target, T data)
        {
            NotifyObject <T> obj = new NotifyObject <T>
            {
                notify = notify,
                target = target,
                param  = data
            };

            cacheNotifys.Add(obj);
        }