/// <summary> /// Initialize necessary components /// </summary> private void initialize() { game = new XnaUITestGame(); ZRTSController controller = new ZRTSController(game); game.Components.Add(controller); model = new GameModel(); ScenarioComponent scenario = new ScenarioComponent(50, 50); player1 = new PlayerComponent(); player2 = new PlayerComponent(); player1.Name = "Nate"; player2.Name = "Smith"; // Add sand cells at each cell. ZRTSModel.Map map = scenario.GetGameWorld().GetMap(); for (int i = 0; i < map.GetWidth(); i++) { for (int j = 0; j < map.GetHeight(); j++) { CellComponent cell = new CellComponent(); cell.AddChild(new Sand()); cell.X = i; cell.Y = j; map.AddChild(cell); } } model.AddChild(scenario); game.Model = model; game.Model.PlayerInContext = player1; // Set a main Player //Create two players and set them to be enemies. game.Model.GetScenario().GetGameWorld().GetPlayerList().AddChild(player1); game.Model.GetScenario().GetGameWorld().GetPlayerList().AddChild(player2); // Set target enemy player1.EnemyList.Add(player2); player2.EnemyList.Add(player1); game.Controller = controller; // Add worker to player unitList = new List <ModelComponent>(); unitList.Add(new UnitComponent()); ((UnitComponent)unitList[0]).CanBuild = true; ((UnitComponent)unitList[0]).Type = "worker"; ((UnitComponent)unitList[0]).PointLocation = new PointF(20, 20); //(1) Get Player#1 currentPlayer1 = (PlayerComponent)((XnaUITestGame)game).Model.GetScenario().GetGameWorld().GetPlayerList().GetChildren()[0]; // check if fetch the correct player Assert.AreEqual("Nate", currentPlayer1.Name); // (2) Add the actual player's unit list currentPlayer1.GetUnitList().AddChild(unitList[0]); }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (XnaUITestGame game = new XnaUITestGame()) { game.Run(); } }