Пример #1
0
        void freeUse_HeroClick(EventContext evt)
        {
            UI_PlayerSimpleInfo playerSimpleInfo = evt.sender as UI_PlayerSimpleInfo;

            if (selectedCards[0].isValidTarget(game, getFreeUseInfo <FreeUse>(), playerSimpleInfo.Player, out string invalidInfo))//是否是可以选中的目标?
            {
                selectedPlayers.Clear();
                selectedPlayers.Add(playerSimpleInfo.Player);
                //TODO:支持选择多个玩家
                //if (selectedPlayers.Contains(playerSimpleInfo.Player))
                //    selectedPlayers.Remove(playerSimpleInfo.Player);
                //else
                //    selectedPlayers.Add(playerSimpleInfo.Player);
                flushSelectPlayer();
                checkFreeUseAble();
            }
            else
            {
                selectedPlayers.Clear();
                flushSelectPlayer();
                checkFreeUseAble();
                if (!string.IsNullOrEmpty(invalidInfo))
                {
                    m_UseTip.text = invalidInfo;
                }
            }
        }
Пример #2
0
        public override void ConstructFromXML(XML xml)
        {
            base.ConstructFromXML(xml);

            m_ChooseHero           = this.GetControllerAt(0);
            m_Request              = this.GetControllerAt(1);
            m_ChangeSeatController = this.GetControllerAt(2);
            m_PlayerInfo0          = (UI_PlayerSimpleInfo)this.GetChildAt(1);
            m_PlayerInfo1          = (UI_PlayerSimpleInfo)this.GetChildAt(2);
            m_PlayerInfo2          = (UI_PlayerSimpleInfo)this.GetChildAt(3);
            m_PlayerInfo3          = (UI_PlayerSimpleInfo)this.GetChildAt(4);
            m_PlayerInfo4          = (UI_PlayerSimpleInfo)this.GetChildAt(5);
            m_PlayerInfo5          = (UI_PlayerSimpleInfo)this.GetChildAt(6);
            m_PlayerInfo6          = (UI_PlayerSimpleInfo)this.GetChildAt(7);
            m_PlayerInfo7          = (UI_PlayerSimpleInfo)this.GetChildAt(8);
            m_EventDeckCount       = (GTextField)this.GetChildAt(13);
            m_ActionDeckCount      = (GTextField)this.GetChildAt(17);
            m_MainSize             = (UI_MainSize)this.GetChildAt(19);
            m_RoundInfo            = (GTextField)this.GetChildAt(20);
            m_TurnInfo             = (GTextField)this.GetChildAt(21);
            m_NowEvent             = (UI_Card)this.GetChildAt(26);
            m_DelayAction          = (GList)this.GetChildAt(27);
            m_ActionDropDeck       = (GTextField)this.GetChildAt(29);
            m_EventDropDeckCount   = (GTextField)this.GetChildAt(32);
            m_PlayerHero           = (UI_Card)this.GetChildAt(34);
            m_GameInfo             = (UI_Log)this.GetChildAt(36);
            m_Hand             = (UI_HandCards)this.GetChildAt(37);
            m_SetEvent         = (UI_Card)this.GetChildAt(38);
            m_NowTheme         = (GComponent)this.GetChildAt(41);
            m_ThemeDeckCount   = (GTextField)this.GetChildAt(46);
            m_ActivePlayer     = (GTextField)this.GetChildAt(48);
            m_TimeBar          = (GProgressBar)this.GetChildAt(50);
            m_NowAction        = (UI_Card)this.GetChildAt(51);
            m_UseTip           = (GTextField)this.GetChildAt(62);
            m_skills           = (GList)this.GetChildAt(63);
            m_useCard          = (GButton)this.GetChildAt(65);
            m_Endturn          = (GButton)this.GetChildAt(66);
            m_freeUse          = (GGroup)this.GetChildAt(67);
            m_choose_y         = (GButton)this.GetChildAt(69);
            m_choose_n         = (GButton)this.GetChildAt(70);
            m_chooseCard       = (GGroup)this.GetChildAt(71);
            m_choiceList       = (GList)this.GetChildAt(73);
            m_takeChoice       = (GGroup)this.GetChildAt(74);
            m_requestList      = (GList)this.GetChildAt(76);
            m_ChooseRequest    = (GGroup)this.GetChildAt(77);
            m_limitUse         = (GButton)this.GetChildAt(78);
            m_limitUseCancel   = (GButton)this.GetChildAt(79);
            m_forward          = (GButton)this.GetChildAt(81);
            m_backward         = (GButton)this.GetChildAt(82);
            m_setcard          = (GButton)this.GetChildAt(83);
            m_chooseDirection  = (GGroup)this.GetChildAt(84);
            m_HeroChooseWindow = (UI_ChooseHero)this.GetChildAt(86);
            m_ChangeSeatPanel  = (UI_ChangeSeat)this.GetChildAt(87);
            Init();
        }
 private void SimpleInfo_Init()
 {
     playersSimpleInfo = new UI_PlayerSimpleInfo[8];
     for (int i = 0; i < 8; i++)
     {
         int k = i;
         UI_PlayerSimpleInfo uI_PlayerSimpleInfo = GetChild("PlayerInfo" + i) as UI_PlayerSimpleInfo;
         playersSimpleInfo[i] = uI_PlayerSimpleInfo;
         playersSimpleInfo[i].changeStateOnClick = false;
     }
 }
Пример #4
0
        void freeUse_HeroClick(EventContext evt)
        {
            UI_PlayerSimpleInfo playerSimpleInfo = evt.sender as UI_PlayerSimpleInfo;

            Log.Debug(playerSimpleInfo.Player.Name);
            if (selectedPlayers.Contains(playerSimpleInfo.Player))
            {
                selectedPlayers.Remove(playerSimpleInfo.Player);
            }
            else
            {
                selectedPlayers.Add(playerSimpleInfo.Player);
            }
            flushSelectPlayer();
            checkUseAble();
        }