private void ShowOpponentInfo(ParticipantInfo opponent) { NetworkSessionManager.DebugScr("printing opponent info"); DisplayName.text = opponent.DisplayName; ParticipantId.text = opponent.ParticipantId; Rating.text = opponent.Rating.ToString(); }
public void ParticipantLeft(ParticipantInfo participant) { state = States.PARTICIPANTLEFT; if (ParticipantLeftRoomEvent != null) { ParticipantLeftRoomEvent(participant); } }
public void OnParticipantLeft(Participant participant) { ParticipantInfo part = new ParticipantInfo(participant.ParticipantId, participant.DisplayName); netSM.ParticipantLeft(part); }
public void SetMatch(ParticipantInfo player, ParticipantInfo opponent) { Match = new MatchInfo(player, opponent); }
public void OnParticipantLeft(ParticipantInfo participant) { StatusTitle.text = "Participant left"; StartCoroutine(CloseAfterError()); }