Wait() публичный Метод

Waits for data to be received. During execution this method will enter a spin-wait loop and appear to use 100% cpu when in fact it is just a suspended thread. This is much more efficient than waiting a millisecond since most commands take fractions of a millisecond. It will either resume after the condition is met or throw a timeout exception.
public Wait ( WaitType type ) : void
type WaitType Wait type
Результат void
Пример #1
0
        public void Read(uint address, int length, byte[] buffer, int offset, ref int read)
        {
            // only check base address - would add too much overhead to check range
            // plus, it's much more likely that the entire range will be valid if the base address is
            if (safeMode & !Xbox.IsValidAddress(address))
            {
                throw new Exception("Safe Mode detected invalid base address");
            }

            int iterations = (int)length / bufferSize;
            int remainder  = (int)length % bufferSize;

            read = 0;

            StatusResponse response;

            for (int i = 0; i < iterations; i++)
            {
                response = Xbox.SendCommand("getmem2 addr=0x{0} length={1}", Convert.ToString(address + read, 16).PadLeft(8, '0'), bufferSize);
                Xbox.Wait(bufferSize);
                Xbox.Connection.Client.Receive(buffer, (int)(offset + read), bufferSize, SocketFlags.None);
                read += bufferSize;
            }

            if (remainder > 0)
            {
                response = Xbox.SendCommand("getmem2 addr=0x{0} length={1}", Convert.ToString(address + read, 16).PadLeft(8, '0'), remainder);
                Xbox.Wait(remainder);
                Xbox.Connection.Client.Receive(buffer, (int)(offset + read), remainder, SocketFlags.None);
                read += remainder;
            }
        }
Пример #2
0
        public void Read(string name, int offset, byte[] buffer, int length, ref int read)
        {
            int iterations = length / bufferSize;
            int remainder  = length % bufferSize;
            int index      = 0;

            StatusResponse Response;

            for (int i = 0; i < iterations; i++)
            {
                Response = Xbox.SendCommand("getfile name=\"{0}\" offset={1} size={2}", name, position + offset + index, bufferSize);
                if (Response.Type == ResponseType.BinaryResponse)
                {
                    Xbox.Wait(4);
                    byte[] temp = new byte[4];
                    Xbox.Connection.Client.Receive(temp, 4, SocketFlags.None);
                    int bytesRead = BitConverter.ToInt32(temp, 0);
                    if (bytesRead > 0)
                    {
                        Xbox.Wait((int)bytesRead);
                        Xbox.Connection.Client.Receive(buffer, index, bufferSize, SocketFlags.None);
                        read     += bytesRead;
                        index    += bufferSize;
                        position += (uint)read;
                    }
                    else
                    {
                        throw new IOException("File Read Failed");
                    }
                }
                else
                {
                    throw new IOException("File Read Failed");
                }
            }

            if (remainder > 0)
            {
                Response = Xbox.SendCommand("getfile name=\"{0}\" offset={1} size={2}", name, position + offset + index, remainder);
                if (Response.Type == ResponseType.BinaryResponse)
                {
                    Xbox.Wait(4);
                    byte[] temp = new byte[4];
                    Xbox.Connection.Client.Receive(temp, 4, SocketFlags.None);
                    int bytesRead = BitConverter.ToInt32(temp, 0);
                    if (bytesRead > 0)
                    {
                        Xbox.Wait((int)bytesRead);
                        Xbox.Connection.Client.Receive(buffer, index, remainder, SocketFlags.None);
                        read     += bytesRead;
                        position += (uint)read;
                    }
                    else
                    {
                        throw new IOException("File Read Failed");
                    }
                }
                else
                {
                    throw new IOException("File Read Failed");
                }
            }
        }