/// <summary> /// Changes the script buffer size. /// </summary> /// <param name="size"></param> public void ChangeScriptBufferSize(uint size) { if (ScriptBufferAddress != 0xB0037800) { Xbox.FreeMemory(ScriptBufferAddress); } ScriptBufferAddress = Xbox.AllocateDebugMemory(size); ScriptBufferSize = size; Xbox.SetMemory(0xB00292D0, ScriptBufferAddress); // reroutes the ScriptBufferAddress ptr...(assumes were already running v7887 xbdm) }