public byte[] EncodeSnapshotV2() { using var encoder = new DSEncoderV2(); DeleteSet.Write(encoder); EncodingUtils.WriteStateVector(encoder, StateVector); return(encoder.ToArray()); }
public void ReadAndApplyDeleteSet(IDSDecoder decoder, Transaction transaction) { var unappliedDs = new DeleteSet(); var numClients = decoder.Reader.ReadVarUint(); for (int i = 0; i < numClients; i++) { decoder.ResetDsCurVal(); var client = (int)decoder.Reader.ReadVarUint(); var numberOfDeletes = decoder.Reader.ReadVarUint(); if (!Clients.TryGetValue(client, out var structs)) { structs = new List <AbstractStruct>(); // NOTE: Clients map is not updated. } var state = GetState(client); for (int deleteIndex = 0; deleteIndex < numberOfDeletes; deleteIndex++) { var clock = decoder.ReadDsClock(); var clockEnd = clock + decoder.ReadDsLength(); if (clock < state) { if (state < clockEnd) { unappliedDs.Add(client, state, clockEnd - state); } var index = StructStore.FindIndexSS(structs, clock); // We can ignore the case of GC and Delete structs, because we are going to skip them. var str = structs[index]; // Split the first item if necessary. if (!str.Deleted && str.Id.Clock < clock) { var splitItem = (str as Item).SplitItem(transaction, clock - str.Id.Clock); structs.Insert(index + 1, splitItem); // Increase, we now want to use the next struct. index++; } while (index < structs.Count) { str = structs[index++]; if (str.Id.Clock < clockEnd) { if (!str.Deleted) { if (clockEnd < str.Id.Clock + str.Length) { var splitItem = (str as Item).SplitItem(transaction, clockEnd - str.Id.Clock); structs.Insert(index, splitItem); } str.Delete(transaction); } } else { break; } } } else { unappliedDs.Add(client, clock, clockEnd - clock); } } } if (unappliedDs.Clients.Count > 0) { // @TODO: No need for encoding+decoding ds anymore. using var unappliedDsEncoder = new DSEncoderV2(); unappliedDs.Write(unappliedDsEncoder); _pendingDeleteReaders.Add(new DSDecoderV2(new MemoryStream(unappliedDsEncoder.ToArray()))); } }