private static void Evade_OnDeleteMissile(Skillshot skillshot, Obj_SpellMissile missile) { if (skillshot.SpellData.SpellName == "VelkozQ") { var spellData = SpellDatabase.GetByName("VelkozQSplit"); var direction = skillshot.Direction.Perpendicular(); if (Yasuo.EvadeDetectedSkillshots.Count(s => s.SpellData.SpellName == "VelkozQSplit") == 0) { for (var i = -1; i <= 1; i = i + 2) { var skillshotToAdd = new Skillshot( DetectionType.ProcessSpell, spellData, Environment.TickCount, missile.Position.To2D(), missile.Position.To2D() + i * direction * spellData.Range, skillshot.Unit); Yasuo.EvadeDetectedSkillshots.Add(skillshotToAdd); } } } }
private static void Windwall(Skillshot skillshot) { if (!Yasuo.Menu.GetValue<bool>(YasuoMenu.AutoWindWallUseLoc)) { return; } if (YasuoSpells.W.IsReady() && skillshot.SpellData.Type != SkillShotType.SkillshotCircle || skillshot.SpellData.Type != SkillShotType.SkillshotRing) { var isAboutToHitRange = Yasuo.Menu.GetValue<Slider>(YasuoMenu.AutoWindWallDelayLoc).Value; // => If anything, execute the windwall. var flag = Yasuo.MenuWallsList.Where(ss => ss.SpellName == skillshot.SpellData.SpellName) .Select( ss => Yasuo.Menu.GetValue<bool>( ((ss.IsWindwall) ? YasuoMenu.AutoWindWallLoc : YasuoMenu.EvadeLoc) + "." + ss.ChampionName + "." + ss.Slot)) .FirstOrDefault(); if (flag) { if (!skillshot.IsAboutToHit(isAboutToHitRange, Yasuo.Player)) { return; } var cast = Yasuo.Player.ServerPosition + Vector3.Normalize(skillshot.MissilePosition.To3D() - Yasuo.Player.ServerPosition) * 10; YasuoSpells.W.Cast(cast, Yasuo.Menu.GetValue<bool>(YasuoMenu.MiscPacketsName)); } } }
private static void Evade_OnDetectSkillshot(Skillshot skillshot) { //Check if the skillshot is already added. var alreadyAdded = false; foreach (var item in Yasuo.EvadeDetectedSkillshots) { if (item.SpellData.SpellName == skillshot.SpellData.SpellName && (item.Unit.NetworkId == skillshot.Unit.NetworkId && (skillshot.Direction).AngleBetween(item.Direction) < 5 && (skillshot.Start.Distance(item.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0))) { alreadyAdded = true; } } //Check if the skillshot is from an ally. if (skillshot.Unit.Team == ObjectManager.Player.Team) { return; } //Check if the skillshot is too far away. if (skillshot.Start.Distance(ObjectManager.Player.ServerPosition.To2D()) > (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5) { return; } //Add the skillshot to the detected skillshot list. if (!alreadyAdded) { //Multiple skillshots like twisted fate Q. if (skillshot.DetectionType == DetectionType.ProcessSpell) { if (skillshot.SpellData.MultipleNumber != -1) { var originalDirection = skillshot.Direction; for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2; i <= (skillshot.SpellData.MultipleNumber - 1) / 2; i++) { var end = skillshot.Start + skillshot.SpellData.Range * originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); Yasuo.EvadeDetectedSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SpellData.SpellName == "UFSlash") { skillshot.SpellData.MissileSpeed = 1600 + (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.Invert) { var newDirection = -(skillshot.End - skillshot.Start).Normalized(); var end = skillshot.Start + newDirection * skillshot.Start.Distance(skillshot.End); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); Yasuo.EvadeDetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.Centered) { var start = skillshot.Start - skillshot.Direction * skillshot.SpellData.Range; var end = skillshot.Start + skillshot.Direction * skillshot.SpellData.Range; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); Yasuo.EvadeDetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5") { const int angle = 60; const int fraction = -angle / 2; var edge1 = (skillshot.End - skillshot.Unit.ServerPosition.To2D()).Rotated( fraction * (float)Math.PI / 180); var edge2 = edge1.Rotated(angle * (float)Math.PI / 180); foreach (var minion in ObjectManager.Get<Obj_AI_Minion>()) { var v = minion.ServerPosition.To2D() - skillshot.Unit.ServerPosition.To2D(); if (minion.Name == "Seed" && edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0 && minion.Distance(skillshot.Unit) < 800 && (minion.Team != ObjectManager.Player.Team)) { var start = minion.ServerPosition.To2D(); var end = skillshot.Unit.ServerPosition.To2D() .Extend( minion.ServerPosition.To2D(), skillshot.Unit.Distance(minion) > 200 ? 1300 : 1000); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); Yasuo.EvadeDetectedSkillshots.Add(skillshotToAdd); } } return; } if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid") { var start = skillshot.End - skillshot.Direction.Perpendicular() * 400; var end = skillshot.End + skillshot.Direction.Perpendicular() * 400; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); Yasuo.EvadeDetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "ZiggsQ") { var d1 = skillshot.Start.Distance(skillshot.End); var d2 = d1 * 0.4f; var d3 = d2 * 0.69f; var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1"); var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2"); var bounce1Pos = skillshot.End + skillshot.Direction * d2; var bounce2Pos = bounce1Pos + skillshot.Direction * d3; bounce1SpellData.Delay = (int)(skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500); bounce2SpellData.Delay = (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500); var bounce1 = new Skillshot( skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End, bounce1Pos, skillshot.Unit); var bounce2 = new Skillshot( skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos, skillshot.Unit); Yasuo.EvadeDetectedSkillshots.Add(bounce1); Yasuo.EvadeDetectedSkillshots.Add(bounce2); } if (skillshot.SpellData.SpellName == "ZiggsR") { skillshot.SpellData.Delay = (int)(1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range); } if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike") { var endPos = new Vector2(); foreach (var s in Yasuo.EvadeDetectedSkillshots) { if (s.Unit.NetworkId == skillshot.Unit.NetworkId && s.SpellData.Slot == SpellSlot.E) { endPos = s.End; } } foreach (var m in ObjectManager.Get<Obj_AI_Minion>()) { if (m.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Unit.Team && skillshot.IsDanger(m.Position.To2D())) { endPos = m.Position.To2D(); } } if (!endPos.IsValid()) { return; } skillshot.End = endPos + 200 * (endPos - skillshot.Start).Normalized(); skillshot.Direction = (skillshot.End - skillshot.Start).Normalized(); } } if (skillshot.SpellData.SpellName == "OriannasQ") { var endCSpellData = SpellDatabase.GetByName("OriannaQend"); var skillshotToAdd = new Skillshot( skillshot.DetectionType, endCSpellData, skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit); Yasuo.EvadeDetectedSkillshots.Add(skillshotToAdd); } //Dont allow fow detection. if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket) { return; } Yasuo.EvadeDetectedSkillshots.Add(skillshot); } }
private static bool Evade(Skillshot skillshot) { if (!Yasuo.Menu.GetValue<bool>(YasuoMenu.EvadeUseLoc)) { return false; } if (YasuoSpells.E.IsReady()) { // => If anything, execute the windwall. var flag = true; foreach (var ss in Yasuo.MenuDashesList.Where(ss => ss.SpellName == skillshot.SpellData.SpellName)) { flag = Yasuo.Menu.GetValue<bool>( ((ss.IsWindwall) ? YasuoMenu.AutoWindWallLoc : YasuoMenu.EvadeLoc) + "." + ss.ChampionName + "." + ss.Slot); break; } if (flag) { // => Will skillshot collide with Yasuo? if (Yasuo.Player.Position.To2D().ProjectOn(skillshot.Start, skillshot.End).IsOnSegment) { var minions = ObjectManager.Get<Obj_AI_Minion>() .Where(m => m.IsValidTarget() && Yasuo.Player.IsDashable(m)); var safeMinions = minions.Where( m => !Yasuo.Player.GetDashingEnd(m).ProjectOn(skillshot.Start, skillshot.End).IsOnSegment && !Yasuo.Player.GetDashingEnd(m).To3D().UnderTurret(true)); var objAiMinions = safeMinions as Obj_AI_Minion[] ?? safeMinions.ToArray(); if (objAiMinions.Any()) { var minion = objAiMinions.OrderBy(m => m.Distance(Yasuo.Player.Position)).FirstOrDefault(); if (minion != null) { YasuoSpells.E.Cast(minion, Yasuo.Menu.GetValue<bool>(YasuoMenu.MiscPacketsName)); return true; } } } } } return false; }