Пример #1
0
        public void RollDice()
        {
            for (int i = 0; i < dieLabels.Length; i++)
            {
                if (dice[i].Active)
                {
                    if (numRolls == 1)
                    {
                        scoreLabels = form.GetScoreLabels();
                        foreach (Label scorelabel in scoreLabels)
                        {
                            scorelabel.Text = "";
                        }
                        form.message_label.Text = "Roll 2 or choose a combination to score";
                    }
                    else if (numRolls == 2)
                    {
                        form.message_label.Text = "Roll 3 or choose a combination to score";
                    }
                    else if (numRolls == 3)
                    {
                        form.message_label.Text      = @"Choose a combination to score. 
Your turn has ended - click OK";
                        form.rollDice_button.Enabled = false;
                    }
                    dice[i].Roll();
                    dieLabels[i].Text = dice[i].FaceValue.ToString();
                }
            }

            numRolls = numRolls + 1;
        }
Пример #2
0
 public Game(Form1 formOneObj)
 {
     this.form          = formOneObj;
     currentPlayerIndex = DEFAULT_INDEX;
     playersFinished    = DEFAULT_FINISH;
     scoreLabels        = form.GetScoreLabels();
     players            = new BindingList <Player>()
     {
         new Player("Player 1", scoreLabels)
     };
     dice = new Die[NUM_OF_DICE];
     initialize();
     numRolls = DEFAULT_NUM_ROLL;
     form.playerBindingSource.DataSource = players;
     currentPlayer = Players[currentPlayerIndex];
 }
Пример #3
0
        public void RollDice()
        {
            for (int i = 0; i < dieLabels.Length; i++)
            {
                if (dice[i].Active)
                {
                    if (numRolls == 1)
                    {
                        //foreach (ScoreType scoretype in Enum.GetValues(typeof(ScoreType)))
                        //{
                        //    if (currentPlayer.IsAvailable(scoretype))
                        //    {
                        //        form.EnableScoreButton(scoretype);
                        //    }
                        //    else
                        //    {
                        //        form.DisableScoreButton(scoretype);
                        //    }
                        //    form.EnableScoreButton(scoretype);
                        //    if (!currentPlayer.IsAvailable(scoretype))
                        //    {
                        //        form.DisableScoreButton(scoretype);
                        //    }
                        //}
                        foreach (Button scorebutton in scoreButtons)
                        {
                            if (scorebutton != null)
                            {
                                if (currentPlayer.IsAvailable((ScoreType)Array.IndexOf(scoreButtons, scorebutton)))
                                {
                                    form.EnableScoreButton((ScoreType)Array.IndexOf(scoreButtons, scorebutton));
                                }
                                else
                                {
                                    form.DisableScoreButton((ScoreType)Array.IndexOf(scoreButtons, scorebutton));
                                }
                            }
                        }
                        scoreLabels = form.GetScoreLabels();
                        foreach (Label scorelabel in scoreLabels)
                        {
                            scorelabel.Text = "";
                        }
                        form.message_label.Text = "Roll 2 or choose a combination to score";
                    }
                    else if (numRolls == 2)
                    {
                        form.message_label.Text = "Roll 3 or choose a combination to score";
                    }
                    else if (numRolls == 3)
                    {
                        form.message_label.Text      = @"Choose a combination to score. 
Your turn has ended - click OK";
                        form.rollDice_button.Enabled = false;
                    }
                    dice[i].Roll();
                    dieLabels[i].Text = dice[i].FaceValue.ToString();
                }
            }

            numRolls = numRolls + 1;
        }