Пример #1
0
 /// <summary>
 /// Run method which holds the game logic
 /// </summary>
 public void Run()
 {
     ScoreCategoryBinaryTree.PopulateNodes();
     while (window.IsOpen)
     {
         if (ScoreCard.numberOfRounds >= ScoreLinkedList.maxRounds)
         {
             messageType = "Finished";
             message     = new MessageDisplay();
             colour      = Color.Green;
             messageText = message.GetMessage(messageType);
             messageOpen = true;
         }
         Update();
         Draw();
     }
 }
Пример #2
0
        /// <summary>
        /// Adds a new ScoreNode to the ScoreLinkedList as long as the chosen category has not already recorded a score.
        /// Also checks if the player is eligable for the Upper Section Bonus and the Yahtzee Bonus.
        /// Returns a bool to confirm that the node was able to be created.
        /// </summary>
        /// <param name="roundDiceTotals"></param>
        /// <param name="roundCategory"></param>
        public bool AddNode(int[,] roundDiceTotals, ScoreCategoryBinaryTree.ScoringCategories roundCategory)
        {
            if (ContainsNode(roundCategory))
            {
                return(false);
            }
            else
            {
                ScoreNode newNode = new ScoreNode(roundDiceTotals, roundCategory);
                newNode.next = this.head;
                this.head    = newNode;
                numberOfRounds++;

                ScoreCategoryBinaryTree.ScoringDelegate CalculationMethod
                    = ScoreCategoryBinaryTree.SearchScoringDelegates(roundCategory, ScoreCategoryBinaryTree.root);
                newNode.roundScore = CalculationMethod(roundDiceTotals);
                if (hasYahtzee == true && Scoring.IsYahtzee(newNode.roundDiceTotals) == true)
                {
                    newNode.roundScore += Scoring.yahtzeeBonus;
                }
                if (newNode.roundCategory == ScoreCategoryBinaryTree.ScoringCategories.Yahtzee && newNode.roundScore > 0)
                {
                    hasYahtzee = true;
                }

                if ((int)roundCategory < Dice.diceSides)
                {
                    this.upperSectionScore += newNode.roundScore;
                    if (this.upperSectionScore >= Scoring.upperSectionBonusRequired)
                    {
                        this.hasUpperSectionBonus = true;
                        this.upperSectionScore   += Scoring.upperSectionBonus;
                    }
                }
                else
                {
                    this.lowerSectionScore += newNode.roundScore;
                }
                this.totalScore = this.lowerSectionScore + this.upperSectionScore;
            }
            return(true);
        }