internal override void Serialize(Serializer s) { base.Serialize(s); s.Serialize(MinZ); s.Serialize(MaxZ); s.Serialize(ZLabel); }
internal virtual void Serialize(Serializer s) { s.Serialize(Text); s.Serialize(X); s.Serialize(Y); }
internal virtual void Serialize(Serializer s) { s.Serialize(Title); s.Serialize(ShowLegend); s.Serialize(LegendBackground); s.Serialize(LegendLineColor); s.Serialize(LegendLineWidth); s.Serialize((int)LegendPosition); s.Serialize(XLabel); s.Serialize(YLabel); s.Serialize(Gridlines); s.Serialize(MinorGridlines); s.Serialize(MinX); s.Serialize(MaxX); s.Serialize(MinY); s.Serialize(MaxY); }