Пример #1
0
        public void RotateQuadrants()
        {
            var matrix = new Matrix ();

            Action<double, double, double, double, double> prove = (angle, m11, m12, m21, m22) => {
                matrix.SetIdentity ();
                matrix.Rotate (angle);
                CheckMatrix (new Matrix (m11, m12, m21, m22, 0, 0), matrix);
            };
            prove (90, 0, 1, -1, 0);
            prove (-90, 0, -1, 1, 0);
            prove (180, -1, 0, 0, -1);
            prove (-180, -1, 0, 0, -1);
            prove (270, 0, -1, 1, 0);
            prove (-270, 0, 1, -1, 0);
            prove (0, 1, 0, 0, 1);
            prove (360, 1, 0, 0, 1);
            prove (-360, 1, 0, 0, 1);
            prove (360 + 90, 0, 1, -1, 0);
        }
Пример #2
0
		public void Rotate ()
		{
			var m = new Matrix (1, 2, 3, 4, 5, 6);
			m.Rotate (33);

			CheckMatrix (new Matrix (2.47258767299051,
                         3.85589727595096,
                         1.97137266882125,
                         2.26540420175164,
                         5, 6), m);
		}
Пример #3
0
        public void Rotate()
        {
            var m = Matrix.Identity;
            m.Rotate (45);
            CheckMatrix (new Matrix (0.707106781186548,
                         0.707106781186547,
                         -0.707106781186547,
                         0.707106781186548, 0, 0), m);

            m = new Matrix (1, 2, 3, 4, 5, 6);
            m.Rotate (33);
            CheckMatrix (new Matrix (-0.25060750208463,
                         2.22198017090588,
                         0.337455563776164,
                         4.98859937682678,
                         0.925518629636958,
                         7.75521858274768), m);
        }