/// <summary> /// Allows the game component to perform any initialization it needs to before starting /// to run. This is where it can query for any required services and load content. /// </summary> public override void Initialize() { watch = (XnaWatch)Game.Services.GetService(typeof(XnaWatch)); random = (Random)Game.Services.GetService(typeof(Random)); device = Game.GraphicsDevice; HeightOfGame = device.PresentationParameters.BackBufferHeight; WidthOfGame = device.PresentationParameters.BackBufferWidth; base.Initialize(); }