public MerchantInventoryItem(Xml.Item item, uint onHand, uint restockAmount, int restockInterval, DateTime lastRestock) { Item = item; OnHand = onHand; RestockAmount = restockAmount; RestockInterval = restockInterval; LastRestock = lastRestock; }
public new static ChatCommandResult Run(User user, params string[] args) { if (args.Length < 4) { return(Fail($"Wrong number of arguments supplied.")); } ushort sprite; ushort displaysprite; if (!ushort.TryParse(args[2], out sprite)) { return(Fail($"Sprite must be a number.")); } if (!ushort.TryParse(args[3], out displaysprite)) { return(Fail($"Displaysprite must be a number.")); } switch (args[0].ToLower()) { case "armor": { var item = new Xml.Item() { Name = "GeneratedArmor" + GeneratedId, Properties = new Xml.ItemProperties() { Stackable = new Xml.Stackable() { Max = 1 }, Physical = new Xml.Physical() { Durability = 1000, Value = 1, Weight = 1 }, Restrictions = new Xml.ItemRestrictions() { Gender = (Xml.Gender)Enum.Parse(typeof(Xml.Gender), args[1]), Level = new Xml.RestrictionsLevel() { Min = 1 } }, Appearance = new Xml.Appearance() { BodyStyle = (Xml.ItemBodyStyle)Enum.Parse(typeof(Xml.ItemBodyStyle), args[1]), Sprite = sprite, DisplaySprite = displaysprite }, Equipment = new Xml.Equipment() { Slot = Xml.EquipmentSlot.Armor } } }; Game.World.WorldData.SetWithIndex <Xml.Item>(item.Id, item, item.Name); user.AddItem(item.Name, 1); } break; case "coat": { var item = new Xml.Item() { Name = "GeneratedArmor" + GeneratedId, Properties = new Xml.ItemProperties() { Stackable = new Xml.Stackable() { Max = 1 }, Physical = new Xml.Physical() { Durability = 1000, Value = 1, Weight = 1 }, Restrictions = new Xml.ItemRestrictions() { Gender = (Xml.Gender)Enum.Parse(typeof(Xml.Gender), args[1]), Level = new Xml.RestrictionsLevel() { Min = 1 } }, Appearance = new Xml.Appearance() { BodyStyle = (Xml.ItemBodyStyle)Enum.Parse(typeof(Xml.ItemBodyStyle), args[1]), Sprite = sprite, DisplaySprite = displaysprite }, Equipment = new Xml.Equipment() { Slot = Xml.EquipmentSlot.Trousers } } }; Game.World.WorldData.SetWithIndex <Xml.Item>(item.Id, item, item.Name); user.AddItem(item.Name, 1); } break; } GeneratedId++; return(Success($"GeneratedArmor{GeneratedId -1} added to World Data.")); }