Пример #1
0
        private void mouse_outside_menu(cef_menu_model_delegate_t *self, cef_menu_model_t *menu_model, cef_point_t *screen_point)
        {
            CheckSelf(self);

            var m_menuModel   = CefMenuModel.FromNative(menu_model);
            var m_screenPoint = new CefPoint(screen_point->x, screen_point->y);

            MouseOutsideMenu(m_menuModel, m_screenPoint);
        }
Пример #2
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        /// <summary>
        /// Open developer tools (DevTools) in its own browser. The DevTools browser
        /// will remain associated with this browser. If the DevTools browser is
        /// already open then it will be focused, in which case the |windowInfo|,
        /// |client| and |settings| parameters will be ignored. If |inspect_element_at|
        /// is non-empty then the element at the specified (x,y) location will be
        /// inspected. The |windowInfo| parameter will be ignored if this browser is
        /// wrapped in a CefBrowserView.
        /// </summary>
        public void ShowDevTools(CefWindowInfo windowInfo, CefClient client, CefBrowserSettings browserSettings, CefPoint inspectElementAt)
        {
            var n_inspectElementAt = new cef_point_t(inspectElementAt.X, inspectElementAt.Y);

            cef_browser_host_t.show_dev_tools(_self, windowInfo.ToNative(), client.ToNative(), browserSettings.ToNative(),
                                              &n_inspectElementAt);
        }
Пример #3
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 /// <summary>
 /// Open developer tools in its own window. If |inspect_element_at| is non-
 /// empty the element at the specified (x,y) location will be inspected.
 /// </summary>
 public void ShowDevTools(CefWindowInfo windowInfo, CefClient client, CefBrowserSettings browserSettings, CefPoint inspectElementAt)
 {
     var n_inspectElementAt = new cef_point_t(inspectElementAt.X, inspectElementAt.Y);
     cef_browser_host_t.show_dev_tools(_self, windowInfo.ToNative(), client.ToNative(), browserSettings.ToNative(),
         &n_inspectElementAt);
 }
Пример #4
0
 /// <summary>
 /// Called when the user moves the mouse outside the menu and over the owning
 /// window.
 /// </summary>
 protected virtual void MouseOutsideMenu(CefMenuModel menuModel, CefPoint screenPoint)
 {
 }