Пример #1
0
        public SplineControlPoint AddControlPoint(Vector3 pos, Vector3 up)
        {
            SplineControlPoint splineControlPoint = new SplineControlPoint();

            splineControlPoint.Init(this);
            splineControlPoint.Position = pos;
            splineControlPoint.Normal   = up;
            this.mControlPoints.Add(splineControlPoint);
            splineControlPoint.ControlPointIndex = this.mControlPoints.Count - 1;
            return(splineControlPoint);
        }
Пример #2
0
        public SplineControlPoint AddControlPoint(Vector3 pos, Vector3 up)
        {
            SplineControlPoint item = new SplineControlPoint();

            item.Init(this);
            item.Position = pos;
            item.Normal   = up;
            this.mControlPoints.Add(item);
            item.ControlPointIndex = this.mControlPoints.Count - 1;
            return(item);
        }
Пример #3
0
        public SplineControlPoint AddControlPoint(Vector3 pos, Vector3 up)
        {
            SplineControlPoint cp = new SplineControlPoint();

            cp.Init(this);

            cp.Position = pos;

            cp.Normal = up;

            mControlPoints.Add(cp);

            cp.ControlPointIndex = mControlPoints.Count - 1;


            return(cp);
        }
Пример #4
0
        public SplineControlPoint AddControlPoint(Vector3 pos, Vector3 up)
        {
            SplineControlPoint cp = new SplineControlPoint();

            cp.Init(this);

            cp.Position = pos;

            cp.Normal = up;

            mControlPoints.Add(cp);

            cp.ControlPointIndex = mControlPoints.Count - 1;


            return cp;
        }