Пример #1
0
 public void Init()
 {
     foreach (Transform child in transform)
     {
         XffectComponent xft = child.GetComponent <XffectComponent>();
         if (xft != null)
         {
             //make sure all children is inited.
             xft.Initialize();
             if (!EffectDic.ContainsKey(child.name))
             {
                 EffectDic[child.name] = new List <XffectComponent>();
             }
             EffectDic[child.name].Add(xft);
         }
         CompositeXffect cxft = child.GetComponent <CompositeXffect>();
         if (cxft != null)
         {
             cxft.Initialize();
             if (!CompEffectDic.ContainsKey(child.name))
             {
                 CompEffectDic[child.name] = new List <CompositeXffect>();
             }
             CompEffectDic[child.name].Add(cxft);
         }
     }
     mInited = true;
 }
Пример #2
0
        void RefreshDic()
        {
            EffectDic     = new Dictionary <string, List <XffectComponent> >();
            CompEffectDic = new Dictionary <string, List <CompositeXffect> >();

            foreach (Transform child in transform)
            {
                XffectComponent xft = child.GetComponent <XffectComponent>();
                if (xft != null)
                {
                    if (!EffectDic.ContainsKey(child.name))
                    {
                        EffectDic[child.name] = new List <XffectComponent>();
                    }
                    EffectDic[child.name].Add(xft);
                }
                CompositeXffect cxft = child.GetComponent <CompositeXffect>();
                if (cxft != null)
                {
                    if (!CompEffectDic.ContainsKey(child.name))
                    {
                        CompEffectDic[child.name] = new List <CompositeXffect>();
                    }
                    CompEffectDic[child.name].Add(cxft);
                }
            }
        }
Пример #3
0
 public void Reset()
 {
     foreach (Transform child in transform)
     {
         XffectComponent xft = child.GetComponent <XffectComponent>();
         if (xft != null && xft.gameObject.activeSelf)
         {
             xft.DeActive();
         }
         CompositeXffect cxft = child.GetComponent <CompositeXffect>();
         if (cxft != null && cxft.gameObject.activeSelf)
         {
             cxft.DeActive();
         }
     }
 }