/// <summary> /// Start the main application loop. This method should be called from the entry point of the application /// </summary> public void Run() { if (xnaLogic != null) { throw new InvalidOperationException("Application is already initalised"); } xnaLogic = new XNALogic(this, IntPtr.Zero, out gamerServicesComponent); xnaLogic.Services.AddService(typeof(ApplicationProviderService), new ApplicationProviderService(this)); xnaLogic.Exiting += new EventHandler(ShutdownThreadPool); xnaLogic.Content.RootDirectory += @"\Content"; content = new ContentRegister(this, xnaLogic.Content); content.Add(this); xnaLogic.Run(); }
internal void Run(GameComponentHost host) { if (host == null) { throw new ArgumentNullException(); } if (xnaLogic != null) { throw new InvalidOperationException("Application is already initalised"); } xnaLogic = new XNALogic(this, host, out this.gamerServicesComponent); xnaLogic.Services.AddService(typeof(ApplicationProviderService), new ApplicationProviderService(this)); xnaLogic.Exiting += new EventHandler(ShutdownThreadPool); xnaLogic.Content.RootDirectory += @"\Content"; content = new ContentRegister(this, xnaLogic.Content); content.Add(this); xnaLogic.Run(); }
internal void Run(GameComponentHost host) { if (host == null) throw new ArgumentNullException(); if (xnaLogic != null) throw new InvalidOperationException("Application is already initalised"); xnaLogic = new XNALogic(this, host, out this.gamerServicesComponent); xnaLogic.Services.AddService(typeof(ApplicationProviderService), new ApplicationProviderService(this)); xnaLogic.Exiting += new EventHandler(ShutdownThreadPool); xnaLogic.Content.RootDirectory += "Content"; content = new ContentRegister(this, xnaLogic.Content); content.Add(this); xnaLogic.Run(); }
/// <summary> /// Start the main application loop. This method should be called from the entry point of the application /// </summary> public void Run() { if (xnaLogic != null) throw new InvalidOperationException("Application is already initalised"); xnaLogic = new XNALogic(this, null, out gamerServicesComponent); this.XnaComponents.ComponentAdded += delegate(object sender, GameComponentCollectionEventArgs e) { if (e.GameComponent is DrawableGameComponent) drawableComponents++; }; this.XnaComponents.ComponentRemoved += delegate(object sender,GameComponentCollectionEventArgs e) { if (e.GameComponent is DrawableGameComponent) drawableComponents--; }; xnaLogic.Services.AddService(typeof(ApplicationProviderService), new ApplicationProviderService(this)); xnaLogic.Exiting += new EventHandler(ShutdownThreadPool); xnaLogic.Content.RootDirectory += "Content"; content = new ContentRegister(this, xnaLogic.Content); content.Add(this); xnaLogic.Run(); }