//used for development, decodes then displays the generated code
		public void GenerateDebug(string inputFileContent, string inputFileName)
		{
			CodeDomProvider provider = new Microsoft.CSharp.CSharpCodeProvider();

			SourceDom source = new SourceDom(SourceShader.Create(inputFileContent, inputFileName), "test", provider);

			string src = source.GenerateCodeString();
			System.Windows.Forms.Clipboard.SetText(src);

			if (src.Length > 8192)
				src = src.Substring(0, 8192);
			System.Windows.Forms.MessageBox.Show(src);
		}
		public byte[] GenerateCode(string inputFileName, string inputFileContent, string fileNameSpace, CodeDomProvider codeProvider)
		{
			//make sure the culture is invariant while processing.
			CultureInfo previousCulture = Thread.CurrentThread.CurrentCulture;

			try
			{
				Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;

				try
				{
					SourceDom source = new SourceDom(SourceShader.Create(inputFileContent, inputFileName), fileNameSpace, codeProvider);

					return Encoding.ASCII.GetBytes(source.GenerateCodeString());
				}
				catch (CompileExceptionCollection ex)
				{
					for (int i = 0; i < ex.Count; i++)
					{
						CompileException cx = ex.GetException(i);
						this.GeneratorErrorCallback(false, 1, cx.Text, cx.Line, cx.Coloumn);
						Console.WriteLine(string.Format("Error generating shader: {0} (line: {1} col: {2}, error {3} of {4})", cx.Text, cx.Line, cx.Coloumn, i + 1, ex.Count));
					}
					return Encoding.ASCII.GetBytes(SourceDom.GenerateErrorString(ex, codeProvider, inputFileName, fileNameSpace));
				}
				catch (CompileException ex)
				{
					this.GeneratorErrorCallback(false, 1, ex.Text, ex.Line, ex.Coloumn);
					Console.WriteLine(string.Format("Error generating shader: {0} (line: {1} col: {2})", ex.Text, ex.Line, ex.Coloumn));
					return Encoding.ASCII.GetBytes(SourceDom.GenerateErrorString(ex, codeProvider, inputFileName, fileNameSpace));
				}
				catch (Exception ex)
				{
					this.GeneratorErrorCallback(false, 1, string.Format("Unhandled exception in XenFX:{0}{1}", Environment.NewLine, ex.ToString()), 0, 0);
					Console.WriteLine(string.Format("Unhandled exception in XenFX: {0}", ex.ToString()));
					return Encoding.ASCII.GetBytes(SourceDom.GenerateErrorString(ex, codeProvider, inputFileName, fileNameSpace));
				}
			}
			finally
			{
				Thread.CurrentThread.CurrentCulture = previousCulture;
			}
		}