public Window1() { InitializeComponent(); Library.Init(); _screen = new Screen(); _browser = new EyetrackerBrowser(); _browser.EyetrackerFound += _browser_EyetrackerFound; _browser.EyetrackerRemoved += _browser_EyetrackerRemoved; _browser.EyetrackerUpdated += _browser_EyetrackerUpdated; MouseHelper mh = new MouseHelper(camera); mh.EventSource = viewPort; _eyePair = new EyePair(visualModel); const double radius = 0.05; DiffuseMaterial cylinderMaterial = new DiffuseMaterial(); cylinderMaterial.Brush = Brushes.OrangeRed; _leftGazeVector = new Cylinder(); _leftGazeVector.Radius1 = radius; _leftGazeVector.Radius2 = radius; _leftGazeVector.Material = cylinderMaterial; _rightGazeVector = new Cylinder(); _rightGazeVector.Radius1 = radius; _rightGazeVector.Radius2 = radius; _rightGazeVector.Material = cylinderMaterial; DiffuseMaterial axisMaterial = new DiffuseMaterial(Brushes.Lime); Cylinder xAxis = new Cylinder(); xAxis.Radius1 = radius; xAxis.Radius2 = radius; xAxis.Point1 = new Point3D(0.0, 0.0, 0.0); xAxis.Point2 = new Point3D(1.0, 0.0, 0.0); xAxis.Material = axisMaterial; Cylinder yAxis = new Cylinder(); yAxis.Radius1 = radius; yAxis.Radius2 = radius; yAxis.Point1 = new Point3D(0.0, 0.0, 0.0); yAxis.Point2 = new Point3D(0.0, 1.0, 0.0); yAxis.Material = axisMaterial; Cylinder zAxis = new Cylinder(); zAxis.Radius1 = radius; zAxis.Radius2 = radius; zAxis.Point1 = new Point3D(0.0, 0.0, 0.0); zAxis.Point2 = new Point3D(0.0, 0.0, 1.0); zAxis.Material = axisMaterial; visualModel.Children.Add(_leftGazeVector); visualModel.Children.Add(_rightGazeVector); visualModel.Children.Add(_screen); visualModel.Children.Add(xAxis); visualModel.Children.Add(yAxis); visualModel.Children.Add(zAxis); for (int i = 0; i < 12; i++) { Cylinder edge = new Cylinder(); edge.Radius1 = 0.1; edge.Radius2 = 0.1; edge.Point1 = new Point3D(0.0, 0.0, 0.0); edge.Point2 = new Point3D(0.0, 0.0, 1.0); edge.Material = cylinderMaterial; _headBox.Add(edge); visualModel.Children.Add(edge); } }
private void UpdateScreen() { var config = _tracker.GetXConfiguration(); Point3D ul = ToWpfPoint3D(config.UpperLeft, 0.1); Point3D ur = ToWpfPoint3D(config.UpperRight, 0.1); Point3D ll = ToWpfPoint3D(config.LowerLeft, 0.1); Screen screen = new Screen(ul,ur,ll); visualModel.Children.Remove(_screen); _screen = screen; visualModel.Children.Add(_screen); }