async Task <bool> DownloadMonoArchive(Context context)
        {
            if (context.ForceRuntimesBuild)
            {
                Log.StatusLine("Mono runtime rebuild forced, Mono Archive download skipped");
                return(false);
            }

            Log.StatusLine("Checking if all runtime files are present");
            var allRuntimes = new Runtimes();

            if (MonoRuntimesHelpers.AllBundleItemsPresent(allRuntimes))
            {
                // User might have changed the set of ABIs to build, we need to check and rebuild if necessary
                if (!Utilities.AbiChoiceChanged(context))
                {
                    Log.StatusLine("Mono runtimes already present and complete. No need to download or build.");
                    return(true);
                }

                Log.StatusLine("Mono already present, but the choice of ABIs changed since previous build, runtime refresh is necessary");
            }
            Log.Instance.StatusLine($"  {Context.Instance.Characters.Bullet} some files are missing, download/rebuild/reinstall forced");

            bool result = await DownloadAndUpackIfNeeded(
                context,
                "Mono",
                Configurables.Paths.MonoArchiveLocalPath,
                Configurables.Paths.MonoArchiveFileName,
                Configurables.Paths.MonoSDKSOutputDir
                );

            if (!result)
            {
                return(false);
            }

            return(await DownloadAndUpackIfNeeded(
                       context,
                       "Windows Mono",
                       Configurables.Paths.MonoArchiveWindowsLocalPath,
                       Configurables.Paths.MonoArchiveWindowsFileName,
                       Configurables.Paths.BCLWindowsOutputDir
                       ));
        }
Пример #2
0
        protected override async Task <bool> Execute(Context context)
        {
            if (context.ForceRuntimesBuild)
            {
                if (osSupportsMonoBuild)
                {
                    Log.InfoLine("Rebuilding Mono runtimes as requested");
                    return(false);
                }

                Log.InfoLine($"Forced Mono runtimes rebuild requested but rebuilding on {context.OS.Type} is currently not supported.");
            }

            string localPackagePath = Configurables.Paths.BundleArchivePath;

            Log.DebugLine($"Local bundle path: {localPackagePath}");

            if (await Utilities.VerifyArchive(localPackagePath))
            {
                Log.StatusLine("Xamarin.Android Bundle archive already downloaded and valid");
            }
            else
            {
                if (!String.IsNullOrEmpty(context.XABundlePath))
                {
                    // User indicated they wanted to use a specific bundle that's supposed to be on disk. It's not (or
                    // it's invalid) and that means we have no way of getting it - we can't download the default one
                    // since that was not the intention behind overriding the location. Thus, we error out.
                    Log.DebugLine($"Bundle directory from command line: {context.XABundlePath}");
                    throw new InvalidOperationException($"Xamarin.Android bundle indicated on the command line does not exist ({context.XABundlePath})");
                }

                var bundleUrl = new Uri(BundleUriPrefix, BundleFileName);

                Log.StatusLine("Bundle URL: ", $"{bundleUrl}", tailColor: ConsoleColor.Cyan);

                HttpStatusCode status;
                bool           success;
                ulong          size;

                (success, size, status) = await Utilities.GetDownloadSizeWithStatus(bundleUrl);

                if (!success)
                {
                    if (status == HttpStatusCode.NotFound)
                    {
                        if (osSupportsMonoBuild)
                        {
                            Log.StatusLine("   not found, will need to rebuild");
                        }
                        else
                        {
                            Log.ErrorLine($"   not found, rebuilding on {context.OS.Type} is not currently supported");
                        }
                        return(false);
                    }

                    if (String.IsNullOrEmpty(bundle404Message))
                    {
                        throw new InvalidOperationException($"Failed to access bundle at {bundleUrl} (HTTP status: {status})");
                    }
                    else
                    {
                        throw new InvalidOperationException(bundle404Message);
                    }
                }

                DownloadStatus downloadStatus = Utilities.SetupDownloadStatus(context, size, context.InteractiveSession);
                Log.StatusLine($"  {context.Characters.Link} {bundleUrl}", ConsoleColor.White);
                await Download(context, bundleUrl, localPackagePath, "Xamarin.Android Bundle", Path.GetFileName(localPackagePath), downloadStatus);

                if (!File.Exists(localPackagePath))
                {
                    Log.ErrorLine($"Download of Xamarin.Android Bundle from {bundleUrl} failed.");
                    return(false);
                }
            }

            Log.StatusLine($"Unpacking bundle to {Utilities.GetRelativePath (BuildPaths.XamarinAndroidSourceRoot, Configurables.Paths.BundleInstallDir)}");
            string tempDir = $"{Configurables.Paths.BundleInstallDir}-bundle.temp";

            try {
                if (!await Utilities.Unpack(localPackagePath, tempDir, cleanDestinatioBeforeUnpacking: true))
                {
                    Log.WarningLine("Failed to unpack bundle, will need to rebuild");
                    return(false);
                }

                Log.DebugLine($"Moving unpacked bundle from {tempDir} to {Configurables.Paths.BundleInstallDir}");
                Utilities.MoveDirectoryContentsRecursively(tempDir, Configurables.Paths.BundleInstallDir, resetFileTimestamp: true, ignoreDeletionErrors: true);
            } finally {
                Utilities.DeleteDirectorySilent(tempDir);
            }

            string managedRuntime     = context.Properties.GetRequiredValue(KnownProperties.ManagedRuntime);
            bool   haveManagedRuntime = !String.IsNullOrEmpty(managedRuntime);

            if (!await Utilities.BuildRemapRef(context, haveManagedRuntime, managedRuntime))
            {
                return(false);
            }

            Utilities.PropagateXamarinAndroidCecil(context);

            if (String.IsNullOrEmpty(context.XABundleCopyDir))
            {
                return(HaveEverything());
            }

            string destPackagePath = Path.Combine(context.XABundleCopyDir, Path.GetFileName(localPackagePath));

            Log.DebugLine($"Copy of the XA bundle was requested to be created at {destPackagePath}");
            if (Utilities.FileExists(destPackagePath))
            {
                Log.DebugLine("Bundle copy already exists");
                return(HaveEverything());
            }

            // Utilities.FileExists above will return `false` for a dangling symlink at `destPackagePath`, doesn't hurt
            // to remove it here just in case
            Utilities.DeleteFileSilent(destPackagePath);
            Utilities.CopyFile(localPackagePath, destPackagePath);

            return(HaveEverything());

            bool HaveEverything()
            {
                bool ret = MonoRuntimesHelpers.AllBundleItemsPresent(new Runtimes());

                if (!ret)
                {
                    Log.Instance.StatusLine($"Some bundle files are missing, download/rebuild/reinstall forced");
                }
                return(ret);
            }
        }