/// <summary> /// Add a tile to this animation frames /// </summary> /// <param name="tileID">Tile's ID</param> /// <param name="delay">Duration of this tile frame</param> public void AddTileFrame(int tileID, float delay) { TileFrame tf = new TileFrame(tileID, delay); if (TileFrames == null) TileFrames = new List<TileFrame>(); TileFrames.Add(tf); }
/// <summary> /// Add a tile to this animation frames /// </summary> /// <param name="tileID">Tile's ID</param> /// <param name="delay">Duration of this tile frame</param> public void AddTileFrame(int tileID, float delay) { TileFrame tf = new TileFrame(tileID, delay); if (TileFrames == null) { TileFrames = new List <TileFrame>(); } TileFrames.Add(tf); }