Пример #1
0
 internal override void Parser(string message)
 {
     base.Parser(message);
     if (Regex.IsMatch(message, "免费竞技场机会已用完或正在冷却"))
     {
         IsContinue = false;
     }
     else if (Regex.IsMatch(message, "缓缓走进场地"))
     {
         new Thread(() =>
         {
             FightController.GetInstance().Fight(this);
         }).Start();
     }
     else if (Regex.IsMatch(message, "你要对谁施展"))
     {
         FightController.GetInstance().FightComplete();
     }
     else if (Regex.IsMatch(message, "轮竞技将于30秒后开始"))
     {
         new Thread(() =>
         {
             FightController.GetInstance().FightComplete();
             FightController.GetInstance().CheckStatusNoFighting(this);
             int.TryParse(Regex.Match(message, @"第.*【 (?<turn>\d+) 】.*30秒后开始").Groups["turn"].Value, out turn);
             Send("leave");
         }).Start();
     }
     else if (Regex.IsMatch(message, "化作一股青烟散去"))
     {
     }
     else if (Regex.IsMatch(message, "你尚有未兑换的奖励"))
     {
         new Thread(() =>
         {
             Send("ask_reward");
             Send("enter_arena");
         }).Start();
     }
     else if (Regex.IsMatch(message, "你已经完成了该级别所有竞技"))
     {
         turn = 10;
     }
     else if (Regex.IsMatch(message, "全身的流光溢彩渐渐消去了"))
     {
         FightController.GetInstance().Buff();
     }
     else if (Regex.IsMatch(message, "拉着你不让走"))
     {
         UtilFunction.DealWithDaoDanGui(this);
         Console.WriteLine("==============================================捣蛋鬼出现了");
     }
 }
Пример #2
0
 public override void Run()
 {
     base.Run();
     Send("huanchao");
     Send("move /d/changan/nbridge");
     FightController.GetInstance().CheckStatusNoFighting(this);
     Send("enter_arena");
     turn = 1;
     WaitForFinish();
     Send("ask_reward");
     base.Complete();
     Console.WriteLine("==============================================完成竞技场");
 }
Пример #3
0
        void GoFight(string direction)
        {
            while (isDaoDan)
            {
                Thread.Sleep(1000);
            }
            int time = Global.BUSY_TIME > 0 ? Global.BUSY_TIME : 0;

            Thread.Sleep(time * 1000);
            Console.WriteLine("==============================================走向" + direction);
            Send("go " + direction);
            FightController.GetInstance().Fight(this);
            FightController.GetInstance().CheckStatusNoFighting(this);
        }
Пример #4
0
 internal override void Parser(string message)
 {
     base.Parser(message);
     if (Regex.IsMatch(message, "你要对谁施展") || Regex.IsMatch(message, "你要用金砖砸谁"))
     {
         FightController.GetInstance().FightComplete();
         isKillNPC = false;
     }
     else if (Regex.IsMatch(message, "全身的流光溢彩渐渐消去了"))
     {
         FightController.GetInstance().Buff();
     }
     else if (Regex.IsMatch(message, "\"p\":\"任务给予"))
     {
         target = Regex.Match(message, @"任务目标.*?31m(?<yg>.*?)\(").Groups["yg"].Value;
         Console.WriteLine("==============================================接到灭妖任务,去杀" + target);
     }
     else if (Regex.IsMatch(message, "无可奈何,化做一道青光,直冲云霄去了"))
     {
         Console.WriteLine("========================================================消灭了妖怪了!");
         isFindYG = true;
     }
     else if (Regex.IsMatch(message, "看起来.*想杀死你!"))
     {
         fight.Fight(this);
         string name = Regex.Match(message, "看起来(?<name>.*?)想杀死你!").Groups["name"].Value;
         Console.WriteLine("==============================================有人要杀我,名字是" + name);
         if (name.Contains(target))
         {
             isFindYG = true;
         }
         else
         {
             isKillNPC = true;
         }
     }
     else if (Regex.IsMatch(message, "拉着你不让走"))
     {
         isDaoDan = true;
         UtilFunction.DealWithDaoDanGui(this);
         Console.WriteLine("==============================================捣蛋鬼出现了");
         isDaoDan = false;
     }
     else if (Regex.IsMatch(message, "老夫不是派你去"))
     {
         isFail = true;
     }
 }
Пример #5
0
        public override void Run()
        {
            isFindYG = false;
            isDaoDan = false;
            isFail   = false;
            base.Run();
            Send("huanchao");
            Send("move /d/dntg/yunlou/yunloutai");
            FightController.GetInstance().CheckStatusNoFighting(this);

            string resp = UtilFunction.GetResponse(this, "ask li jing about 灭妖", "老夫不是派你");

            if (!string.IsNullOrEmpty(resp))
            {
                SendWaitMessage("ask li jing about 失败", 1000);
                SendWaitMessage("ask li jing about 灭妖", 1000);
            }

            Thread.Sleep(3000);

            if (FindYaoGuaiOrder())
            {
                FightController.GetInstance().Fight(this);
                Console.WriteLine("==============================================完成一轮灭妖");
            }
            else
            {
                Console.WriteLine("==============================================顺序找妖怪失败,开始随机找妖怪");
                if (FindYaoGuaiRnd())
                {
                    FightController.GetInstance().Fight(this);
                    Console.WriteLine("==============================================完成一轮灭妖");
                }
                else
                {
                    Console.WriteLine("==============================================未找到灭妖,灭妖失败");
                    Send("huanchao");
                    Send("move /d/dntg/yunlou/yunloutai");
                    Send("ask li jing about 放弃");
                }
            }
            base.Complete();
            isFindYG  = false;
            isKillNPC = false;
        }
Пример #6
0
 internal override void Parser(string message)
 {
     base.Parser(message);
     if (Regex.IsMatch(message, "你要对谁施展") || Regex.IsMatch(message, "你要用金砖砸谁"))
     {
         FightController.GetInstance().FightComplete();
     }
     else if (Regex.IsMatch(message, "全身的流光溢彩渐渐消去了"))
     {
         FightController.GetInstance().Buff();
     }
     else if (Regex.IsMatch(message, "拉着你不让走"))
     {
         isDaoDan = true;
         UtilFunction.DealWithDaoDanGui(this);
         Console.WriteLine("==============================================捣蛋鬼出现了");
         isDaoDan = false;
     }
     else if (Regex.IsMatch(message, "免费副本机会已用完或正在冷却"))
     {
         IsContinue = false;
     }
 }
Пример #7
0
 public override void Run()
 {
     base.Run();
     Send("huanchao");
     Send("move /d/changan/nbridge");
     Send("go south");
     Send("go enter");
     Send("callguard");
     Thread.Sleep(UtilFunction.GetBusyTime());
     FightController.GetInstance().CheckStatusNoFighting(this);
     Send("enter_fuben");
     try
     {
         for (int i = 0; i < func.Length; i++)
         {
             Console.WriteLine("======================================进入层数为:" + i.ToString());
             func[i]();
         }
     }
     catch (Exception e)
     {
         if (IsContinue)
         {
             Check();
         }
     }
     Send("look");
     if (Global.INV_LIST != null && Global.INV_LIST.Count > 0)
     {
         string corp = Global.INV_LIST[0].Id;
         Send("get all from " + corp);
         Console.WriteLine("======================================收刮尸体了");
     }
     Send("chuqu");
     Console.WriteLine("======================================完成地府副本了");
     base.Complete();
 }
Пример #8
0
 internal Robot()
 {
     fight = FightController.GetInstance();
 }