Пример #1
0
 protected override bool OnLine(string[] Fields)
 {
     SceneFxTable.RowData rowData = new SceneFxTable.RowData();
     if (!base.Parse(Fields[this.ColMap[0]], ref rowData.unityscene))
     {
         return(false);
     }
     if (!base.Parse(Fields[this.ColMap[1]], ref rowData.name))
     {
         return(false);
     }
     if (!base.Parse(Fields[this.ColMap[2]], ref rowData.position))
     {
         return(false);
     }
     if (!base.Parse(Fields[this.ColMap[3]], ref rowData.rotation))
     {
         return(false);
     }
     if (!base.Parse(Fields[this.ColMap[4]], ref rowData.scale))
     {
         return(false);
     }
     this.Table.Add(rowData);
     return(true);
 }
Пример #2
0
 protected override void ReadLine(BinaryReader reader)
 {
     SceneFxTable.RowData rowData = new SceneFxTable.RowData();
     base.Read <string>(reader, ref rowData.unityscene, CVSReader.stringParse);
     this.columnno = 0;
     base.Read <string>(reader, ref rowData.name, CVSReader.stringParse);
     this.columnno = 1;
     base.ReadArray <float>(reader, ref rowData.position, CVSReader.floatParse);
     this.columnno = 2;
     base.ReadArray <float>(reader, ref rowData.rotation, CVSReader.floatParse);
     this.columnno = 3;
     base.ReadArray <float>(reader, ref rowData.scale, CVSReader.floatParse);
     this.columnno = 4;
     this.Table.Add(rowData);
     this.columnno = -1;
 }