//--------------------------------------------------------------------------
 // ● SE 的演奏
 //     se : 演奏的 SE
 //--------------------------------------------------------------------------
 public void se_play(RPG.AudioFile se)
 {
     if (se != null && se.name != "")
     {
         Audio.se_play("Audio/SE/" + se.name + ".wav", se.volume, se.pitch);
     }
 }
 //--------------------------------------------------------------------------
 // ● ME 的演奏
 //     me : 演奏的 ME
 //--------------------------------------------------------------------------
 public void me_play(RPG.AudioFile me)
 {
     if (me != null && me.name != "")
     {
         Audio.me_play("Audio/ME/" + me.name + ".mid", me.volume, me.pitch);
     }
     else
     {
         Audio.me_stop();
     }
     Graphics.frame_reset();
 }
        //--------------------------------------------------------------------------
        // ● 演奏 RPG.AudioFile
        //     bgm : 演奏的 RPG.AudioFile
        //--------------------------------------------------------------------------
        public void bgm_play(RPG.AudioFile bgm)
        {
            this.playing_bgm = bgm;
            if (bgm != null && bgm.name != "")
            {
                Audio.bgm_play("Audio/BGM/" + bgm.name + ".mid", bgm.volume, bgm.pitch);
            }
            else
            {
                Audio.bgm_stop();
            }

            Graphics.frame_reset();
        }
        //--------------------------------------------------------------------------
        // ● 演奏 BGS
        //     bgs : 演奏的 BGS
        //--------------------------------------------------------------------------
        public void bgs_play(RPG.AudioFile bgs)
        {
            this.playing_bgs = bgs;
            if (bgs != null && bgs.name != "")
            {
                Audio.bgs_play("Audio/BGS/" + bgs.name + ".wav", bgs.volume, bgs.pitch);
            }
            else
            {
                Audio.bgs_stop();
            }

            Graphics.frame_reset();
        }
 //--------------------------------------------------------------------------
 // ● 记忆 RPG.AudioFile
 //--------------------------------------------------------------------------
 public void bgm_memorize()
 {
     this.memorized_bgm = this.playing_bgm;
 }
 //--------------------------------------------------------------------------
 // ● RPG.AudioFile 的淡出
 //     time : 淡出时间 (秒)
 //--------------------------------------------------------------------------
 public void bgm_fade(int time)
 {
     this.playing_bgm = null;
     Audio.bgm_fade(time * 1000);
 }
 //--------------------------------------------------------------------------
 // ● 记忆 BGS
 //--------------------------------------------------------------------------
 public void bgs_memorize()
 {
     this.memorized_bgs = this.playing_bgs;
 }