Пример #1
0
 /// <summary> Returns the port that this <see cref="PortConnection"/> points to </summary>
 private NodePort GetPort()
 {
     if (node == null || string.IsNullOrEmpty(fieldName))
     {
         return(null);
     }
     return(node.GetPort(fieldName));
 }
Пример #2
0
 /// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
 public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options)
 {
     if (property == null)
     {
         throw new NullReferenceException();
     }
     XNode.Node     node = property.serializedObject.targetObject as XNode.Node;
     XNode.NodePort port = node.GetPort(property.name);
     PropertyField(property, label, port, includeChildren);
 }
Пример #3
0
 void Start()
 {
     port  = node.GetPort(fieldName);
     graph = GetComponentInParent <RuntimeMathGraph>();
     if (port.IsOutput && port.IsConnected)
     {
         for (int i = 0; i < port.ConnectionCount; i++)
         {
             AddConnection();
         }
     }
 }
Пример #4
0
        /// <summary>
        /// Shows all the property fields from the node
        /// </summary>
        protected virtual void ShowBodyFields()
        {
            string[] excludes = { "m_Script", "graph", "position", "ports" };

            // Iterate through serialized properties and draw them like the Inspector (But with ports)
            SerializedProperty iterator = serializedObject.GetIterator();
            bool enterChildren          = true;

            EditorGUIUtility.labelWidth = LabelWidth;
            GUILayout.Space(m_PortRect.height * 0.5f);
            while (iterator.NextVisible(enterChildren))
            {
                enterChildren = false;

                if (excludes.Contains(iterator.name))
                {
                    continue;
                }

                XNode.Node     node = iterator.serializedObject.targetObject as XNode.Node;
                XNode.NodePort port = node.GetPort(iterator.name);

                // Don't allow to draw ports (// TO DO, add ports to the list now?)
                if (port != null)
                {
                    continue;
                }

                // Save original editorStyle
                Color originalContentColor = GUI.contentColor;
                Color originalColor        = EditorStyles.label.normal.textColor;
                Font  originalFont         = EditorStyles.label.font;
                int   origianlFontSize     = EditorStyles.label.fontSize;

                // Replace skin for entire editorStyle with custom
                EditorStyles.label.normal.textColor = Color.white;
                EditorStyles.label.font             = m_NodeSkin.label.font;
                EditorStyles.label.fontSize         = 13;

                // Draw property
                NodeEditorGUILayout.PropertyField(iterator, (NodePort)null, true);

                // Place original skin back to not mess other nodes
                EditorStyles.label.normal.textColor = originalColor;
                EditorStyles.label.font             = originalFont;
                EditorStyles.label.fontSize         = origianlFontSize;
            }
        }
Пример #5
0
        /// <summary>
        /// 简单渲染
        /// </summary>
        /// <param name="list"></param>
        public void SimpleDrawList(ReorderableList list)
        {
            if (chatNode == null)
            {
                chatNode = target as ChatNode;
            }


            //  Debug.Log("简单渲染中");
            //获取序列化后的chatslist数据
            SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
            bool hasArrayData            = arrayData != null && arrayData.isArray;

            list.drawHeaderCallback = (Rect rect) =>
            {
                string title = "对话列表";
                GUI.Label(rect, title);
            };

            list.drawElementCallback = (Rect rect, int index, bool selected, bool focused) =>
            {
                #region 自定义渲染动态节点

                XNode.Node     node = serializedObject.targetObject as XNode.Node;
                XNode.NodePort port = node.GetPort(fieldName + " " + index);

                EditorGUI.LabelField(rect, "");
                if (port != null && chatNode.chatslist[index].chatType == ChatType.option || chatNode.chatslist[index].chatType == ChatType.jump)
                {
                    Vector2 pos = rect.position + (port.IsOutput ? new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
                    NodeEditorGUILayout.PortField(pos, port);
                }
                #endregion
            };

            list.elementHeightCallback = (int index) =>
            {
                if (chatNode.chatslist[index].chatType == ChatType.option || chatNode.chatslist[index].chatType == ChatType.jump)
                {
                    SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
                    return(EditorGUI.GetPropertyHeight(itemData));
                }
                else
                {
                    return(0);
                }
            };
        }
Пример #6
0
    void Start()
    {
        if (node == null)
        {
            Destroy(this);
            return;
        }

        backingValuePath = fieldName;

        port  = node.GetPort(fieldName);
        graph = GetComponentInParent <RuntimeGraph>();
        if (port.IsOutput && port.IsConnected)
        {
            for (int i = 0; i < port.ConnectionCount; i++)
            {
                AddConnection();
            }
        }

        if (port.ValueType == typeof(bool))
        {
            transform.parent.GetComponent <Image>().color = Color.green;
            isBasicTypePort = true;
            propertyType    = GUIProperty.PropertyType.Boolean;
        }
        else if (port.ValueType == typeof(string))
        {
            transform.parent.GetComponent <Image>().color = Color.magenta;
            isBasicTypePort = true;
            propertyType    = GUIProperty.PropertyType.String;
        }
        else if (port.ValueType.IsNumber())
        {
            transform.parent.GetComponent <Image>().color = Color.yellow;
            isBasicTypePort = true;
            propertyType    = GUIProperty.PropertyType.Number;
        }
        else if (port.ValueType == typeof(DummyConnection))
        {
            transform.parent.GetComponent <Image>().color = Color.white;
        }
        else if (port.ValueType.IsEnum)
        {
            isBasicTypePort = true;
            transform.parent.GetComponent <Image>().color = Color.blue;
            propertyType = GUIProperty.PropertyType.Enumeration;
        }
        else if (port.ValueType == typeof(SceneGameObjectReference) ||
                 port.ValueType == typeof(SceneGameObject))
        {
            transform.parent.GetComponent <Image>().color = Color.red;
        }
        else if (port.ValueType == typeof(ValueConnection))
        {
            isBasicTypePort = true;
            transform.parent.GetComponent <Image>().color = Color.blue;
            propertyType     = GUIProperty.PropertyType.String;
            backingValuePath = backingValuePath + "/value";
        }
        else
        {
            transform.parent.GetComponent <Image>().color = Color.blue;
        }

        if (backingValue != null)
        {
            backingValue.gameObject.SetActive(false);
        }
    }
Пример #7
0
        public void DrawList(ReorderableList list)
        {
            IList l = list.list;

            if (chatNode == null)
            {
                chatNode = target as ChatNode;
            }


            if (dialogueGraph == null)
            {
                dialogueGraph = window.graph as DialogueGraph;
            }

            tAsset = dialogueGraph.GetAsset();

            if (tAsset != null)
            {
                foreach (var person in tAsset.persons)
                {
                    //Debug.Log("角色名" + person.Name);
                    chatNode.tPersonNameList.Add(person.Name);
                }
            }

            //获取序列化后的chatslist数据
            SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
            bool hasArrayData            = arrayData != null && arrayData.isArray;

            list.drawHeaderCallback = (Rect rect) => {
                // Debug.Log("AAAAAAAAAAAAAAAAA");
                string title = "对话列表";
                GUI.Label(rect, title);
            };

            list.drawElementCallback = (Rect rect, int index, bool selected, bool focused) =>
            {
                //if (MilliSeconds() < lastBodyGUITime + 100)
                //{
                //    return;
                //}

                //lastBodyGUITime = MilliSeconds();


                #region 自定义渲染动态节点

                XNode.Node     node = serializedObject.targetObject as XNode.Node;
                XNode.NodePort port = node.GetPort(fieldName + " " + index);

                EditorGUI.LabelField(rect, "");
                if (port != null && chatNode.chatslist[index].chatType == ChatType.option || chatNode.chatslist[index].chatType == ChatType.jump)
                {
                    Vector2 pos = rect.position + (port.IsOutput ? new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
                    NodeEditorGUILayout.PortField(pos, port);
                }

                #endregion

                #region 详细定义每个元素的位置



                // 设置属性名宽度
                //EditorGUIUtility.labelWidth = 1;
                Rect position = rect;
                position.height = EditorGUIUtility.singleLineHeight;

                //单个singlechatclass数据
                SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
                if (chatNode.chatslist[index].chatType == ChatType.cEvent || chatNode.chatslist[index].chatType == ChatType.pause)
                {
                    //这里用原本的对话内容代替停止的时间


                    Rect typeRect = new Rect(position)
                    {
                        width  = 130,
                        y      = position.y + 5,
                        height = 20
                    };

                    Rect methodNameRect = new Rect(typeRect)
                    {
                        width  = position.width - 140,
                        x      = position.x + 140,
                        height = 20
                    };

                    SerializedProperty content_Timeproperty = itemData.FindPropertyRelative("content");
                    SerializedProperty typeproperty         = itemData.FindPropertyRelative("chatType");

                    content_Timeproperty.stringValue = EditorGUI.TextArea(methodNameRect, content_Timeproperty.stringValue);

                    SingleChatClass temp = chatNode.chatslist[index];
                    ChatType        ty   = new ChatType();
                    ty = (ChatType)EditorGUI.EnumPopup(typeRect, temp.chatType);

                    typeproperty.enumValueIndex = (int)ty;
                }
                else
                {
                    Rect iconRect = new Rect(position)
                    {
                        width  = 50,
                        height = 50
                    };

                    Rect nameTypeRect = new Rect(position)
                    {
                        width = position.width - 270,
                        x     = position.x + 60
                    };

                    Rect typeRect = new Rect(nameTypeRect)
                    {
                        width  = position.width - 270,
                        y      = nameTypeRect.y + EditorGUIUtility.singleLineHeight + 7,
                        height = 20
                    };
                    Rect contentRect = new Rect(position)
                    {
                        width  = position.width - 140,
                        height = 50,
                        x      = position.x + 140
                    };

                    iconProperty = itemData.FindPropertyRelative("emoji");
                    SerializedProperty nameProperty    = itemData.FindPropertyRelative("name");
                    SerializedProperty contentproperty = itemData.FindPropertyRelative("content");
                    SerializedProperty typeproperty    = itemData.FindPropertyRelative("chatType");



                    iconProperty.objectReferenceValue =
                        EditorGUI.ObjectField(iconRect, iconProperty.objectReferenceValue, typeof(Sprite), false);



                    SingleChatClass temp = chatNode.chatslist[index];

                    nameProperty.intValue = EditorGUI.Popup(nameTypeRect, temp.name, chatNode.tPersonNameList.ToArray());

                    ChatType ty = new ChatType();
                    ty = (ChatType)EditorGUI.EnumPopup(typeRect, temp.chatType);

                    typeproperty.enumValueIndex = (int)ty;

                    contentproperty.stringValue =
                        EditorGUI.TextArea(contentRect, contentproperty.stringValue);
                }


                #endregion
            };

            list.elementHeightCallback = (int index) => {
                //Debug.Log("CCCCCCCCCCCCCCCCC");
                if (hasArrayData)
                {
                    if (arrayData.arraySize <= index)
                    {
                        return(EditorGUIUtility.singleLineHeight);
                    }
                    SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);

                    if (chatNode.chatslist[index].chatType == ChatType.cEvent || chatNode.chatslist[index].chatType == ChatType.pause)
                    {
                        return(EditorGUI.GetPropertyHeight(itemData) + 12);
                    }

                    return(EditorGUI.GetPropertyHeight(itemData) + 36);
                }
                else
                {
                    return(EditorGUIUtility.singleLineHeight);
                }
            };
        }
Пример #8
0
        private static ReorderableList CreateReorderableList(string fieldName, List <XNode.NodePort> instancePorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action <ReorderableList> onCreation)
        {
            bool hasArrayData = arrayData != null && arrayData.isArray;

            XNode.Node      node  = serializedObject.targetObject as XNode.Node;
            ReorderableList list  = new ReorderableList(instancePorts, null, true, true, true, true);
            string          label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName);

            list.drawElementCallback =
                (Rect rect, int index, bool isActive, bool isFocused) => {
                XNode.NodePort port = node.GetPort(fieldName + " " + index);
                if (hasArrayData)
                {
                    if (arrayData.arraySize <= index)
                    {
                        EditorGUI.LabelField(rect, "Invalid element " + index);
                        return;
                    }
                    SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
                    EditorGUI.PropertyField(rect, itemData, true);
                }
                else
                {
                    EditorGUI.LabelField(rect, port.fieldName);
                }
                if (port != null)
                {
                    Vector2 pos = rect.position + (port.IsOutput?new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
                    NodeEditorGUILayout.PortField(pos, port);
                }
            };
            list.elementHeightCallback =
                (int index) => {
                if (hasArrayData)
                {
                    if (arrayData.arraySize <= index)
                    {
                        return(EditorGUIUtility.singleLineHeight);
                    }
                    SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
                    return(EditorGUI.GetPropertyHeight(itemData));
                }
                else
                {
                    return(EditorGUIUtility.singleLineHeight);
                }
            };
            list.drawHeaderCallback =
                (Rect rect) => {
                EditorGUI.LabelField(rect, label);
            };
            list.onSelectCallback =
                (ReorderableList rl) => {
                reorderableListIndex = rl.index;
            };
            list.onReorderCallback =
                (ReorderableList rl) => {
                // Move up
                if (rl.index > reorderableListIndex)
                {
                    for (int i = reorderableListIndex; i < rl.index; ++i)
                    {
                        XNode.NodePort port     = node.GetPort(fieldName + " " + i);
                        XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i + 1));
                        port.SwapConnections(nextPort);

                        // Swap cached positions to mitigate twitching
                        Rect rect = NodeEditorWindow.current.portConnectionPoints[port];
                        NodeEditorWindow.current.portConnectionPoints[port]     = NodeEditorWindow.current.portConnectionPoints[nextPort];
                        NodeEditorWindow.current.portConnectionPoints[nextPort] = rect;
                    }
                }
                // Move down
                else
                {
                    for (int i = reorderableListIndex; i > rl.index; --i)
                    {
                        XNode.NodePort port     = node.GetPort(fieldName + " " + i);
                        XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i - 1));
                        port.SwapConnections(nextPort);

                        // Swap cached positions to mitigate twitching
                        Rect rect = NodeEditorWindow.current.portConnectionPoints[port];
                        NodeEditorWindow.current.portConnectionPoints[port]     = NodeEditorWindow.current.portConnectionPoints[nextPort];
                        NodeEditorWindow.current.portConnectionPoints[nextPort] = rect;
                    }
                }
                // Apply changes
                serializedObject.ApplyModifiedProperties();
                serializedObject.Update();

                // Move array data if there is any
                if (hasArrayData)
                {
                    arrayData.MoveArrayElement(reorderableListIndex, rl.index);
                }

                // Apply changes
                serializedObject.ApplyModifiedProperties();
                serializedObject.Update();
                NodeEditorWindow.current.Repaint();
                EditorApplication.delayCall += NodeEditorWindow.current.Repaint;
            };
            list.onAddCallback =
                (ReorderableList rl) => {
                // Add instance port postfixed with an index number
                string newName = fieldName + " 0";
                int    i       = 0;
                while (node.HasPort(newName))
                {
                    newName = fieldName + " " + (++i);
                }

                if (io == XNode.NodePort.IO.Output)
                {
                    node.AddInstanceOutput(type, connectionType, XNode.Node.TypeConstraint.None, newName);
                }
                else
                {
                    node.AddInstanceInput(type, connectionType, typeConstraint, newName);
                }
                serializedObject.Update();
                EditorUtility.SetDirty(node);
                if (hasArrayData)
                {
                    arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
                }
                serializedObject.ApplyModifiedProperties();
            };
            list.onRemoveCallback =
                (ReorderableList rl) => {
                Predicate <string> isMatchingInstancePort =
                    x => {
                    string[] split = x.Split(' ');
                    if (split != null && split.Length == 2)
                    {
                        return(split[0] == fieldName);
                    }
                    else
                    {
                        return(false);
                    }
                };
                instancePorts = node.InstancePorts.Where(x => isMatchingInstancePort(x.fieldName)).OrderBy(x => x.fieldName).ToList();

                int index = rl.index;
                // Clear the removed ports connections
                instancePorts[index].ClearConnections();
                // Move following connections one step up to replace the missing connection
                for (int k = index + 1; k < instancePorts.Count(); k++)
                {
                    for (int j = 0; j < instancePorts[k].ConnectionCount; j++)
                    {
                        XNode.NodePort other = instancePorts[k].GetConnection(j);
                        instancePorts[k].Disconnect(other);
                        instancePorts[k - 1].Connect(other);
                    }
                }
                // Remove the last instance port, to avoid messing up the indexing
                node.RemoveInstancePort(instancePorts[instancePorts.Count() - 1].fieldName);
                serializedObject.Update();
                EditorUtility.SetDirty(node);
                if (hasArrayData)
                {
                    arrayData.DeleteArrayElementAtIndex(index);
                    // Error handling. If the following happens too often, file a bug report at https://github.com/Siccity/xNode/issues
                    if (instancePorts.Count <= arrayData.arraySize)
                    {
                        while (instancePorts.Count <= arrayData.arraySize)
                        {
                            arrayData.DeleteArrayElementAtIndex(arrayData.arraySize - 1);
                        }
                        UnityEngine.Debug.LogWarning("Array size exceeded instance ports size. Excess items removed.");
                    }
                    serializedObject.ApplyModifiedProperties();
                    serializedObject.Update();
                }
            };

            if (hasArrayData)
            {
                int instancePortCount = instancePorts.Count;
                while (instancePortCount < arrayData.arraySize)
                {
                    // Add instance port postfixed with an index number
                    string newName = arrayData.name + " 0";
                    int    i       = 0;
                    while (node.HasPort(newName))
                    {
                        newName = arrayData.name + " " + (++i);
                    }
                    if (io == XNode.NodePort.IO.Output)
                    {
                        node.AddInstanceOutput(type, connectionType, typeConstraint, newName);
                    }
                    else
                    {
                        node.AddInstanceInput(type, connectionType, typeConstraint, newName);
                    }
                    EditorUtility.SetDirty(node);
                    instancePortCount++;
                }
                while (arrayData.arraySize < instancePortCount)
                {
                    arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
                }
                serializedObject.ApplyModifiedProperties();
                serializedObject.Update();
            }
            if (onCreation != null)
            {
                onCreation(list);
            }
            return(list);
        }