Пример #1
0
 /// <summary>
 /// Construct a leaderless pack.
 /// </summary>
 /// <param name="theStage"> the scene</param>
 /// <param name="label"> name of pack</param>
 /// <param name="meshFile"> model of pack instance</param>
 public Pack(Stage theStage, string label, string meshFile)
     : base(theStage, label, meshFile)
 {
     isCollidable = true;
       leader = null;
       random = new Random();
 }
Пример #2
0
 /// <summary>
 /// Create an Agent.
 /// All Agents are collidable and have a single instance Object3D named agentObject.
 /// Set StepSize, create first, follow and above cameras.
 /// Set first as agentCamera
 /// <param name="stage"></param>
 /// <param name="label"></param>
 /// <param name="position"></param>
 /// <param name="orientAxis"></param>
 /// <param name="radians"></param>
 /// <param name="meshFile"></param>
 /// </summary>
 public Agent(Stage stage, string label, Vector3 position, Vector3 orientAxis,
    float radians, string meshFile)
     : base(stage, label, meshFile)
 {
     addObject(position, orientAxis, radians);
     agentObject = instance.First<Object3D>();
     first = new Camera(stage, agentObject, Camera.CameraEnum.FirstCamera);
     follow = new Camera(stage, agentObject, Camera.CameraEnum.FollowCamera);
     above = new Camera(stage, agentObject, Camera.CameraEnum.AboveCamera);
     stage.addCamera(first);
     stage.addCamera(follow);
     stage.addCamera(above);
     agentCamera = first;
 }
Пример #3
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        public void setSurfaceHeight(Object3D anObject3D)
        {
            float terrainHeight = terrain.surfaceHeight((anObject3D.Translation.X), (anObject3D.Translation.Z));

            anObject3D.Translation = new Vector3(anObject3D.Translation.X, terrainHeight, anObject3D.Translation.Z);
        }
Пример #4
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 // Methods
 public bool isCollidable(Object3D obj3d)
 {
     if (collidable.Contains(obj3d)) return true;
     else return false;
 }
Пример #5
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 public void addObject(Vector3 position, Vector3 orientAxis, float radians)
 {
     Object3D obj3d = new Object3D(stage, this, String.Format("{0}.{1}", name, instance.Count), position, orientAxis, radians, Vector3.One);
     obj3d.updateBoundingSphere();  // need to do only once for Model3D
     instance.Add(obj3d);
     if (IsCollidable) stage.Collidable.Add(obj3d);
 }
Пример #6
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 /// <summary>
 /// Construct a pack with an Object3D leader
 /// </summary>
 /// <param name="theStage"> the scene </param>
 /// <param name="label"> name of pack</param>
 /// <param name="meshFile"> model of a pack instance</param>
 /// <param name="aLeader"> Object3D alignment and pack center </param>
 public Pack(Stage theStage, string label, string meshFile, Object3D aLeader)
     : base(theStage, label, meshFile)
 {
     isCollidable = true;
       leader = aLeader;
 }
Пример #7
0
 public Camera(Stage aScene, Object3D anAgentObject, CameraEnum cameraType)
 {
     scene = aScene;
     agent = anAgentObject;
     cameraCase = cameraType;
 }