public void Init() { mCurrentGameTime = new GameTime(); mContactCount = eContactCount.Unknown; mMultiPoke_StartMaxSeparation = 0d; mMultiPoke_StartMaxSeparation = 0d; mStateMachine = new XStateMachine <eContactChange>(eContactChange.NoChange); txStateID start = mStateMachine.CreateState(State_Start); txStateID no_contacts = mStateMachine.CreateState(State_NoContacts); txStateID tracking_single_poke = mStateMachine.CreateState(State_SinglePoke); txStateID tracking_single_drag = mStateMachine.CreateState(State_SingleDrag); txStateID tracking_multi_poke = mStateMachine.CreateState(State_MultiPoke); txStateID tracking_multi_drag = mStateMachine.CreateState(State_MultiDrag); txStateID ignoring_contacts = mStateMachine.CreateState(State_IgnoringContacts); txStateID tracking_4_contacts = mStateMachine.CreateState(State_4Contacts); txStateID tracking_5_contacts = mStateMachine.CreateState(State_5Contacts); mStateMachine.CreateTransition(no_contacts, tracking_single_poke, eContactChange.ZeroToOne, Transition_NoContacts_SinglePoke); mStateMachine.CreateTransition(no_contacts, tracking_multi_poke, eContactChange.ZeroToTwo, Transition_NoContacts_MultiPoke); mStateMachine.CreateTransition(no_contacts, ignoring_contacts, eContactChange.ZeroToMany, Transition_Trivial); mStateMachine.CreateTransition(no_contacts, tracking_4_contacts, eContactChange.AnyToFour, Transition_Trivial); mStateMachine.CreateTransition(no_contacts, tracking_5_contacts, eContactChange.AnyToFive, Transition_Trivial); mStateMachine.CreateTransition(tracking_single_poke, tracking_single_drag, eContactChange.StillToMoving, Transition_SinglePoke_SingleDrag); mStateMachine.CreateTransition(tracking_single_poke, no_contacts, eContactChange.OneToZero, Transition_SinglePoke_NoContacts); mStateMachine.CreateTransition(tracking_single_poke, tracking_multi_poke, eContactChange.OneToTwo, Transition_SinglePoke_MultiPoke); mStateMachine.CreateTransition(tracking_single_poke, ignoring_contacts, eContactChange.OneToMany, Transition_SinglePoke_IgnoringContacts); mStateMachine.CreateTransition(tracking_single_poke, tracking_4_contacts, eContactChange.AnyToFour, Transition_Trivial); mStateMachine.CreateTransition(tracking_single_poke, tracking_5_contacts, eContactChange.AnyToFive, Transition_Trivial); mStateMachine.CreateTransition(tracking_single_drag, tracking_multi_drag, eContactChange.SingleDragToMultiDrag, Transition_SingleDrag_MultiDrag); mStateMachine.CreateTransition(tracking_single_drag, no_contacts, eContactChange.OneToZero, Transition_SingleDrag_NoContacts); mStateMachine.CreateTransition(tracking_single_drag, ignoring_contacts, eContactChange.OneToMany, Transition_Trivial); mStateMachine.CreateTransition(tracking_single_drag, ignoring_contacts, eContactChange.SingleDragToMultiDragTooSlow, Transition_Trivial); mStateMachine.CreateTransition(tracking_single_drag, tracking_4_contacts, eContactChange.AnyToFour, Transition_Trivial); mStateMachine.CreateTransition(tracking_single_drag, tracking_5_contacts, eContactChange.AnyToFive, Transition_Trivial); mStateMachine.CreateTransition(tracking_multi_poke, no_contacts, eContactChange.TwoToZero, Transition_MultiPoke_NoContacts); mStateMachine.CreateTransition(tracking_multi_poke, tracking_multi_drag, eContactChange.StillToMoving, Transition_MultiPoke_MultiDrag); mStateMachine.CreateTransition(tracking_multi_poke, ignoring_contacts, eContactChange.TwoToOne, Transition_Trivial); mStateMachine.CreateTransition(tracking_multi_poke, ignoring_contacts, eContactChange.TwoToMany, Transition_Trivial); mStateMachine.CreateTransition(tracking_multi_poke, tracking_4_contacts, eContactChange.AnyToFour, Transition_Trivial); mStateMachine.CreateTransition(tracking_multi_poke, tracking_5_contacts, eContactChange.AnyToFive, Transition_Trivial); mStateMachine.CreateTransition(tracking_multi_drag, no_contacts, eContactChange.TwoToZero, Transition_Trivial); mStateMachine.CreateTransition(tracking_multi_drag, ignoring_contacts, eContactChange.TwoToOne, Transition_Trivial); mStateMachine.CreateTransition(tracking_multi_drag, ignoring_contacts, eContactChange.TwoToMany, Transition_Trivial); mStateMachine.CreateTransition(tracking_multi_drag, tracking_4_contacts, eContactChange.AnyToFour, Transition_Trivial); mStateMachine.CreateTransition(tracking_multi_drag, tracking_5_contacts, eContactChange.AnyToFive, Transition_Trivial); mStateMachine.CreateTransition(ignoring_contacts, no_contacts, eContactChange.OneToZero, Transition_Trivial); mStateMachine.CreateTransition(ignoring_contacts, no_contacts, eContactChange.TwoToZero, Transition_Trivial); mStateMachine.CreateTransition(ignoring_contacts, no_contacts, eContactChange.ManyToZero, Transition_Trivial); mStateMachine.CreateTransition(ignoring_contacts, tracking_4_contacts, eContactChange.AnyToFour, Transition_Trivial); mStateMachine.CreateTransition(ignoring_contacts, tracking_5_contacts, eContactChange.AnyToFive, Transition_Trivial); mStateMachine.CreateTransition(start, no_contacts, eContactChange.NoInitialContacts, Transition_Trivial); mStateMachine.CreateTransition(start, ignoring_contacts, eContactChange.InitialContacts, Transition_Trivial); mStateMachine.CreateTransition(tracking_4_contacts, no_contacts, eContactChange.FourToZero, Transition_4Contacts_Any); mStateMachine.CreateTransition(tracking_4_contacts, ignoring_contacts, eContactChange.FourToAnyPositive, Transition_4Contacts_Any); mStateMachine.CreateTransition(tracking_5_contacts, no_contacts, eContactChange.FiveToZero, Transition_5Contacts_Any); mStateMachine.CreateTransition(tracking_5_contacts, ignoring_contacts, eContactChange.FiveToAnyPositive, Transition_5Contacts_Any); mStateMachine.SetStartingState(start); }
public static void UnitTest() { GameTime t = new GameTime(); sUnitTest = new XStateMachineUnitTest(); var sm = new XStateMachine <eTriggers>(eTriggers.None); //sm.Log( "empty" ); txStateID s1 = sm.CreateState(null); sm.SetStartingState(s1); sm.Update(eTriggers.None); sm.CreateTransition(s1, s1, eTriggers.Jump, sUnitTest.Cb1); sm.ProcessTrigger(eTriggers.Jump); sm.ProcessTrigger(eTriggers.Jump); sm.ProcessTrigger(eTriggers.Poke); sm.ProcessTrigger(eTriggers.Jump); sm.ProcessTrigger(eTriggers.Poke); sm.CreateTransition(s1, s1, eTriggers.Poke, sUnitTest.Cb2); sm.ProcessTrigger(eTriggers.Jump); sm.ProcessTrigger(eTriggers.Poke); //Console.WriteLine( "test removal" ); sm.RemoveTransition(s1, eTriggers.Jump); sm.ProcessTrigger(eTriggers.Jump); sm.ProcessTrigger(eTriggers.Poke); // sm.RemoveTransition( s1, eTriggers.Jump ); // correctly asserts missing trigger sm.RemoveTransition(s1, eTriggers.Poke); sm.ProcessTrigger(eTriggers.Jump); sm.ProcessTrigger(eTriggers.Poke); sm.RemoveState(s1, txStateID.kNone); sm.Update(eTriggers.None); sm.ProcessTrigger(eTriggers.Poke); // sm.SetStartingState( txStateID.kNone ); // correctly asserts illegal starting state // sm.CreateTransition( s1, txStateID.kNone, sUnitTest.Cb2, eTriggers.Jump ); // asserts correctly s1 not found // sm.CreateTransition( txStateID.kNone, txStateID.kNone, sUnitTest.Cb2, eTriggers.Jump ); // asserts correctly kNone not found //Console.WriteLine( "testing non trivial transitions and static callbacks" ); txStateID s2 = sm.CreateState(Cb3); txStateID s3 = sm.CreateState(sUnitTest.Cb2State); sm.SetStartingState(s2); sm.CreateTransition(s2, s3, eTriggers.Jump, sUnitTest.Cb1); sm.CreateTransition(s3, s2, eTriggers.Poke, sUnitTest.Cb1); sm.Update(eTriggers.None); sm.ProcessTrigger(eTriggers.Jump); sm.Update(eTriggers.None); sm.ProcessTrigger(eTriggers.Poke); sm.Update(eTriggers.None); sm.ProcessTrigger(eTriggers.Jump); sm.ProcessTrigger(eTriggers.Poke); sm.Update(eTriggers.None); //sm.Log(); //Console.WriteLine( "testing non trivial remove state" ); // sm.RemoveState( s2, s2 ); // correctly asserts can't name same state sm.RemoveState(s2, s3); //sm.Log(); //Console.WriteLine( "testing non trivial remove state, not the current" ); txStateID s4 = sm.CreateState(sUnitTest.Cb2State); sm.CreateTransition(s3, s4, eTriggers.Poke, sUnitTest.Cb1); sm.CreateTransition(s4, s3, eTriggers.Poke, sUnitTest.Cb1); //sm.Log(); sm.RemoveState(s4, s3); //sm.Log(); }