protected override void LoadContent() { display = new TextDisplay(80, 25, /*128, 33,*/ GraphicsDevice, Content); display.viewport = new Viewport(0, 0, 800, 600); dynamicConsole = new DynamicConsoleBuffer(2048, display); input = new MouseInput(); inputModule = new InputModule(this); renderer = new RenderModule(GraphicsDevice, Content); //scene = new Scene(new BoundingBox(new Vector3(-100, -100, -100), new Vector3(100, 100, 100)), 5.0f); //scene.AddModel(new ModelComponent(GeometryGeneration.CompiledModel.CompileModel( // new RawModel(Gen.FacetCopy(Gen.ColorizeCopy( // Gen.CreateLine(new Vector3(0,0,0), new Vector3(0,5,5), new Vector3(1,0,0), 0.1f), // Vector4.One))), // GraphicsDevice))); dynamicConsole.Write("MISP Console\nKeyboard Controls:\nctrl+enter: send command\nctrl+up/down: scroll output\nshift+up/down: recall commands\n\n"); console = new MISP.Console( (str) => { dynamicConsole.Write(str);//, Color.White, Color.Black); }, (engine) => { engine.AddGlobalVariable("@host", (context) => { return this; }); inputModule.BindScript(engine); var math = Gem.Math.MispBinding.BindXNAMath(); engine.AddGlobalVariable("xna", c => math ); renderer.BindScript(engine); var globals = new MISP.GenericScriptObject(); engine.AddGlobalVariable("@globals", c => globals); //var osm = StreetData.MispBinding.GenerateStaticBinding(); //engine.AddGlobalVariable("osm", c => osm); engine.AddFunction("recall", "Recall a function definition into the input box so it can be modified.", (context, arguments) => { console.noEcho = true; dynamicConsole.activeInput.cursor = 0; var writer = new System.IO.StringWriter(); engine.EmitFunction(arguments[0] as MISP.ScriptObject, "defun", writer, true); dynamicConsole.activeInput.input = writer.ToString(); return null; }, MISP.Arguments.Arg("function")); engine.AddFunction("video-mode", "Set the video mode", (context, arguments) => { console.noEcho = true; graphics.IsFullScreen = (arguments[0] != null); graphics.PreferredBackBufferWidth = MISP.AutoBind.IntArgument(arguments[1]); graphics.PreferredBackBufferHeight = MISP.AutoBind.IntArgument(arguments[2]); graphics.ApplyChanges(); display.viewport = new Viewport(0, 0, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight); return null; }, MISP.Arguments.Arg("fullscreen"), MISP.Arguments.Arg("width"), MISP.Arguments.Arg("height")); engine.AddFunction("console-mode", "Set the console mode", (context, arguments) => { console.noEcho = true; var viewport = display.viewport; display = new TextDisplay( MISP.AutoBind.IntArgument(arguments[0]), MISP.AutoBind.IntArgument(arguments[1]), GraphicsDevice, Content); dynamicConsole.Reset(display); display.viewport = viewport; return null; }, MISP.Arguments.Arg("columns"), MISP.Arguments.Arg("rows")); engine.AddFunction("console-viewport", "Set the console viewport.", (context, arguments) => { display.viewport = new Viewport( MISP.AutoBind.IntArgument(arguments[0]), MISP.AutoBind.IntArgument(arguments[1]), MISP.AutoBind.IntArgument(arguments[2]), MISP.AutoBind.IntArgument(arguments[3])); return null; }, MISP.Arguments.Arg("x"), MISP.Arguments.Arg("y"), MISP.Arguments.Arg("w"), MISP.Arguments.Arg("h")); engine.AddFunction("clear", "Clear the screen.", (context, arguments) => { console.noEcho = true; dynamicConsole.Clear(); return null; }); engine.AddFunction("new-scene", "Create a new scene", (context, arguments) => { return new Scene(new BoundingBox(new Vector3(-100000, -100000, -100000), new Vector3(100000, 100000, 100000)), 25); }); engine.AddFunction("video-viewport", "Set the 3d viewport.", (context, arguments) => { renderer.viewport = new Viewport( MISP.AutoBind.IntArgument(arguments[0]), MISP.AutoBind.IntArgument(arguments[1]), MISP.AutoBind.IntArgument(arguments[2]), MISP.AutoBind.IntArgument(arguments[3])); return null; }, MISP.Arguments.Arg("x"), MISP.Arguments.Arg("y"), MISP.Arguments.Arg("w"), MISP.Arguments.Arg("h")); engine.AddFunction("video-clear", "Set the video clear color.", (context, arguments) => { if (arguments.Count == 3) clearColor = new Vector3(MISP.AutoBind.NumericArgument(arguments[0]), MISP.AutoBind.NumericArgument(arguments[1]), MISP.AutoBind.NumericArgument(arguments[2])); else clearColor = Gem.Math.MispBinding.Vector3Argument(arguments[0]); return null; }, MISP.Arguments.Arg("r"), MISP.Arguments.Optional("g"), MISP.Arguments.Optional("b")); }); foreach (var arg in args) console.ExecuteCommand(arg); handler = new XnaTextInput.TextInputHandler(Window.Handle); int ctrlModifier = 0; int shiftModifier = 0; handler.KeyDown += (_handler, key) => { handlerMutex.WaitOne(); if (key.KeyValue == (int)System.Windows.Forms.Keys.ControlKey) ctrlModifier = 1; else if (key.KeyValue == (int)System.Windows.Forms.Keys.ShiftKey) shiftModifier = 1; else if (key.KeyCode == System.Windows.Forms.Keys.Right && ctrlModifier > 0) { if (dynamicConsole.activeInput == dynamicConsole.inputs[0]) dynamicConsole.activeInput = dynamicConsole.inputs[1]; else dynamicConsole.activeInput = dynamicConsole.inputs[0]; } else if (key.KeyCode == System.Windows.Forms.Keys.Up && ctrlModifier > 0) { dynamicConsole.outputScrollPoint += 1; } else if (key.KeyCode == System.Windows.Forms.Keys.Down && ctrlModifier > 0) { dynamicConsole.outputScrollPoint -= 1; if (dynamicConsole.outputScrollPoint < 0) dynamicConsole.outputScrollPoint = 0; } else if (key.KeyCode == System.Windows.Forms.Keys.Up && shiftModifier > 0) { if (commandRecallBuffer.Count != 0) { recallBufferPlace -= 1; if (recallBufferPlace < 0) recallBufferPlace = commandRecallBuffer.Count - 1; dynamicConsole.activeInput.cursor = 0; dynamicConsole.activeInput.input = commandRecallBuffer[recallBufferPlace]; } } else if (key.KeyCode == System.Windows.Forms.Keys.Down && shiftModifier > 0) { if (commandRecallBuffer.Count != 0) { recallBufferPlace += 1; if (recallBufferPlace >= commandRecallBuffer.Count) recallBufferPlace = 0; dynamicConsole.activeInput.cursor = 0; dynamicConsole.activeInput.input = commandRecallBuffer[recallBufferPlace]; } } else if (key.KeyCode == System.Windows.Forms.Keys.Up && ctrlModifier == 0) { dynamicConsole.activeInput.cursor -= display.width; if (dynamicConsole.activeInput.cursor < 0) dynamicConsole.activeInput.cursor += display.width; } else if (key.KeyCode == System.Windows.Forms.Keys.Down && ctrlModifier == 0) { dynamicConsole.activeInput.cursor += display.width; if (dynamicConsole.activeInput.cursor > dynamicConsole.activeInput.input.Length) dynamicConsole.activeInput.cursor = dynamicConsole.activeInput.input.Length; } else if (key.KeyCode == System.Windows.Forms.Keys.Left && ctrlModifier == 0) { dynamicConsole.activeInput.cursor -= 1; if (dynamicConsole.activeInput.cursor < 0) dynamicConsole.activeInput.cursor = 0; } else if (key.KeyCode == System.Windows.Forms.Keys.Right && ctrlModifier == 0) { dynamicConsole.activeInput.cursor += 1; if (dynamicConsole.activeInput.cursor > dynamicConsole.activeInput.input.Length) dynamicConsole.activeInput.cursor = dynamicConsole.activeInput.input.Length; } else if (key.KeyCode == System.Windows.Forms.Keys.Delete && ctrlModifier == 0) { var front = dynamicConsole.activeInput.cursor; var sofar = dynamicConsole.activeInput.input.Substring(0, front); var back = dynamicConsole.activeInput.input.Length - dynamicConsole.activeInput.cursor - 1; if (back > 0) sofar += dynamicConsole.activeInput.input.Substring(dynamicConsole.activeInput.cursor + 1, back); dynamicConsole.activeInput.input = sofar; } handlerMutex.ReleaseMutex(); }; handler.KeyUp += (_handler, key) => { handlerMutex.WaitOne(); if (key.KeyValue == (int)System.Windows.Forms.Keys.ControlKey) ctrlModifier = 0; else if (key.KeyValue == (int)System.Windows.Forms.Keys.ShiftKey) shiftModifier = 0; handlerMutex.ReleaseMutex(); }; handler.KeyPress += (_handler, key) => { handlerMutex.WaitOne(); if (ctrlModifier > 0) { if (key.KeyChar == '\n') { dynamicConsole.Write(dynamicConsole.activeInput.input + "\n"); var s = dynamicConsole.activeInput.input; dynamicConsole.activeInput.input = ""; dynamicConsole.outputScrollPoint = 0; dynamicConsole.activeInput.cursor = 0; dynamicConsole.activeInput.scroll = 0; commandRecallBuffer.Add(s); recallBufferPlace = commandRecallBuffer.Count; console.ExecuteCommand(s); } } else { if (key.KeyChar == (char)System.Windows.Forms.Keys.Enter) { var newPosition = (int)Math.Ceiling((float)(dynamicConsole.activeInput.cursor + 1) / display.width) * display.width; if (dynamicConsole.activeInput.cursor < dynamicConsole.activeInput.input.Length) dynamicConsole.activeInput.input = dynamicConsole.activeInput.input.Insert(dynamicConsole.activeInput.cursor, new String(' ', newPosition - dynamicConsole.activeInput.cursor)); else dynamicConsole.activeInput.input += new String(' ', newPosition - dynamicConsole.activeInput.cursor); dynamicConsole.activeInput.cursor = newPosition; } else if (key.KeyChar == (char)System.Windows.Forms.Keys.Tab) { var newPosition = (int)Math.Ceiling((float)(dynamicConsole.activeInput.cursor + 1) / 4) * 4; if (dynamicConsole.activeInput.cursor < dynamicConsole.activeInput.input.Length) dynamicConsole.activeInput.input = dynamicConsole.activeInput.input.Insert(dynamicConsole.activeInput.cursor, new String(' ', newPosition - dynamicConsole.activeInput.cursor)); else dynamicConsole.activeInput.input += new String(' ', newPosition - dynamicConsole.activeInput.cursor); dynamicConsole.activeInput.cursor = newPosition; } else if (key.KeyChar == (char)System.Windows.Forms.Keys.Back) { if (dynamicConsole.activeInput.cursor > 0) { var front = dynamicConsole.activeInput.cursor - 1; var sofar = dynamicConsole.activeInput.input.Substring(0, front); var back = dynamicConsole.activeInput.input.Length - dynamicConsole.activeInput.cursor; if (back > 0) sofar += dynamicConsole.activeInput.input.Substring(dynamicConsole.activeInput.cursor, back); dynamicConsole.activeInput.input = sofar; dynamicConsole.activeInput.cursor -= 1; } } else { if (dynamicConsole.activeInput.cursor < dynamicConsole.activeInput.input.Length) dynamicConsole.activeInput.input = dynamicConsole.activeInput.input.Insert(dynamicConsole.activeInput.cursor, new String(key.KeyChar, 1)); else dynamicConsole.activeInput.input += key.KeyChar; dynamicConsole.activeInput.cursor += 1; } } handlerMutex.ReleaseMutex(); }; }
public void HandleInput(MouseInput Input) { if (Input.MousePressed()) if (clickBindings.ContainsKey(Input.MouseObject)) main.events.Add(clickBindings[Input.MouseObject]); }