public XDef(string root) { // end of field may specify modopt/req var cutPos = int.MaxValue; var comparePos = root.IndexOf("modopt("); if (comparePos != -1) { cutPos = comparePos; } comparePos = root.IndexOf("modreq("); if (comparePos != -1 && comparePos < cutPos) { cutPos = comparePos; } if (cutPos != -1 && cutPos != int.MaxValue) { Mods = root.Substring(cutPos); root = root.Substring(0, cutPos); } DefType = XDefType.Root; SubDef = new XDef(); Remains = SubDef.Parse(root); }
public XDef(string root) { // end of field may specify modopt/req var cutPos = int.MaxValue; var comparePos = root.IndexOf("modopt("); if (comparePos != -1) cutPos = comparePos; comparePos = root.IndexOf("modreq("); if (comparePos != -1 && comparePos < cutPos) cutPos = comparePos; if (cutPos != -1 && cutPos != int.MaxValue) { Mods = root.Substring(cutPos); root = root.Substring(0, cutPos); } DefType = XDefType.Root; SubDef = new XDef(); Remains = SubDef.Parse(root); }
public string Parse(string input) { string working = ""; bool remainingMode = false; for (int i = 0; i < input.Length; i++) { char current = input[i]; // read input until . dividing namespaces, prevent messing up when name is 0... if (current == '.')// && working != "" && !int.TryParse(working, out dummy)) { // create namespace for previous DefType = XDefType.Namespace; Name = working; SubDef = new XDef(); return SubDef.Parse(input.Substring(i + 1)); } else if (current == '/') { // create namespace for previous DefType = XDefType.Class; Name = working; SubDef = new XDef(); return SubDef.Parse(input.Substring(i + 1)); } // if the class has < or > in it's name before the ` is found, then ignore else if (input[i] == '<' && input[i + 1] == '>') { working += "<>"; i++; } else if (i == 0 && input[i] == '<') { while (input[i] != '>') { working += input[i]; i++; } working += input[i]; } // if divide between classes in template else if (current == ',' || current == '>') { // create class for previous DefType = XDefType.Class; Name = working; return input.Substring(i); } // else if array def else if (current == '[') { while (input[i] != ']') { Arrays += input[i]; i++; } Arrays += input[i]; remainingMode = true; } // else if template else if (current == '<' || current == '`') { // create class for previous DefType = XDefType.Class; Name = working; if (current == '`') { // while not <, build up number string num = ""; i++; while (input[i] != '<' && input[i] != '/') { num += input[i]; i++; if (i == input.Length) break; } GenericCount = int.Parse(num); // sometimes generics not specified if (i == input.Length) return ""; // if nested class if (input[i] == '/') { SubDef = new XDef(); return SubDef.Parse(input.Substring(i + 1)); } } var genericsList = new List<XDef>(); if (working == "std::less") { int y = 0; y++; } // parse class name and add to template input = input.Substring(i); while (input[0] != '>') { var def = new XDef(); input = def.Parse(input.Substring(1)); genericsList.Add(def); } Generics = genericsList.ToArray(); i = 0; remainingMode = true; //return input.Substring(1); } else if (current == ' ' || remainingMode) { remainingMode = true; if (input.IndexOf("modopt") != -1 || input.IndexOf("modreq") != -1) { Remains += input.Substring(i); i = input.Length; } else Remains += current; } else { working += current; } } // end of input DefType = XDefType.Class; Name = working; return ""; }
public string Parse(string input) { string working = ""; bool remainingMode = false; for (int i = 0; i < input.Length; i++) { char current = input[i]; // read input until . dividing namespaces, prevent messing up when name is 0... if (current == '.')// && working != "" && !int.TryParse(working, out dummy)) { // create namespace for previous DefType = XDefType.Namespace; Name = working; SubDef = new XDef(); return(SubDef.Parse(input.Substring(i + 1))); } else if (current == '/') { // create namespace for previous DefType = XDefType.Class; Name = working; SubDef = new XDef(); return(SubDef.Parse(input.Substring(i + 1))); } // if the class has < or > in it's name before the ` is found, then ignore else if (input[i] == '<' && input[i + 1] == '>') { working += "<>"; i++; } else if (i == 0 && input[i] == '<') { while (input[i] != '>') { working += input[i]; i++; } working += input[i]; } // if divide between classes in template else if (current == ',' || current == '>') { // create class for previous DefType = XDefType.Class; Name = working; return(input.Substring(i)); } // else if array def else if (current == '[') { while (input[i] != ']') { Arrays += input[i]; i++; } Arrays += input[i]; remainingMode = true; } // else if template else if (current == '<' || current == '`') { // create class for previous DefType = XDefType.Class; Name = working; if (current == '`') { // while not <, build up number string num = ""; i++; while (input[i] != '<' && input[i] != '/') { num += input[i]; i++; if (i == input.Length) { break; } } GenericCount = int.Parse(num); // sometimes generics not specified if (i == input.Length) { return(""); } // if nested class if (input[i] == '/') { SubDef = new XDef(); return(SubDef.Parse(input.Substring(i + 1))); } } var genericsList = new List <XDef>(); if (working == "std::less") { int y = 0; y++; } // parse class name and add to template input = input.Substring(i); while (input[0] != '>') { var def = new XDef(); input = def.Parse(input.Substring(1)); genericsList.Add(def); } Generics = genericsList.ToArray(); i = 0; remainingMode = true; //return input.Substring(1); } else if (current == ' ' || remainingMode) { remainingMode = true; if (input.IndexOf("modopt") != -1 || input.IndexOf("modreq") != -1) { Remains += input.Substring(i); i = input.Length; } else { Remains += current; } } else { working += current; } } // end of input DefType = XDefType.Class; Name = working; return(""); }