Пример #1
0
        private bool AddToTimeline(ThreadFlow flow, StackItem item)
        {
            // do stuff with item
            Threadline timeline;

            if (!Threadlines.TryGetValue(flow.ThreadID, out timeline))
            {
                timeline = new Threadline(flow, ThreadOrder++);
                Threadlines[flow.ThreadID] = timeline;
            }

            timeline.IsAlive = flow.IsAlive; // update

            var node = NodeModels[item.NodeID];

            if (node.Show &&
                (CenterMap.Contains(node.ID) ||
                 (ShowOutside && !node.XNode.External) ||
                 (ShowExternal && node.XNode.External)))
            {
                timeline.Sequence.Add(item);

                if (item.Depth > timeline.Deepest)
                {
                    timeline.Deepest = item.Depth;
                }

                timeline.DepthSet.Add(item.Depth);

                return(true);
            }
            else
            {
                return(false);
            }
        }
Пример #2
0
        private bool AddToTimeline(ThreadFlow flow, StackItem item)
        {
            // do stuff with item
            Threadline timeline;
            if (!Threadlines.TryGetValue(flow.ThreadID, out timeline))
            {
                timeline = new Threadline(flow, ThreadOrder++);
                Threadlines[flow.ThreadID] = timeline;
            }

            timeline.IsAlive = flow.IsAlive; // update

            var node = NodeModels[item.NodeID];

            if (node.Show &&
                (CenterMap.Contains(node.ID) ||
                 (ShowOutside && !node.XNode.External) ||
                 (ShowExternal && node.XNode.External)))
            {
                timeline.Sequence.Add(item);

                if (item.Depth > timeline.Deepest)
                    timeline.Deepest = item.Depth;

                timeline.DepthSet.Add(item.Depth);

                return true;
            }
            else
                return false;
        }