Пример #1
0
        public ReplayRecordedFrame(ReplayRecordedFrame a, ReplayRecordedFrame b, float time)
        {
            float t = (time - a.time) / (b.time - a.time);

            this.time           = time;
            this.transformInfos = new TransformInfo[a.transformInfos.Length];
            for (int i = 0; i < a.transformInfos.Length; i++)
            {
                this.transformInfos[i] = TransformInfo.Lerp(a.transformInfos[i], b.transformInfos[i], t);
            }
        }
Пример #2
0
 public static ReplayRecordedFrame Lerp(ReplayRecordedFrame a, ReplayRecordedFrame b, float time)
 {
     if (time <= a.time)
     {
         return(a);
     }
     if (time >= b.time)
     {
         return(b);
     }
     return(new ReplayRecordedFrame(a, b, time));
 }
Пример #3
0
 public void ApplyRecordedTime(int frameIndex, float time)
 {
     if (this.ClipFrames.Count != 0)
     {
         if (this.ClipFrames.Count == 1)
         {
             this.ClipFrames[0].ApplyTo(this.transformsToBeRecorded);
             return;
         }
         if (frameIndex > 0 && frameIndex + 1 < this.ClipFrames.Count)
         {
             var currentframe = ReplayRecordedFrame.Lerp(ClipFrames[frameIndex], ClipFrames[frameIndex + 1], time);
             currentframe.ApplyTo(transformsToBeRecorded);
         }
     }
 }
Пример #4
0
        private void RecordFrame()
        {
            var transformInfos = new TransformInfo[transformsToBeRecorded.Count];

            for (int i = 0; i < transformsToBeRecorded.Count; i++)
            {
                Transform t = transformsToBeRecorded[i];
                transformInfos[i] = new TransformInfo(t);
                if (!PlayerController.Instance.respawn.bail.bailed && t == PlayerHeadIK.head)
                {
                    transformInfos[i].rotation = Quaternion.Inverse(t.parent.rotation) * PlayerHeadIK.currentRot.rotation;  //Fixes Head jitter
                }
            }
            ReplayRecordedFrame newFrame = new ReplayRecordedFrame()
            {
                time           = this.endTime,
                transformInfos = transformInfos
            };

            this.RecordedFrames.Add(newFrame);
        }
Пример #5
0
 public void SaveLastFrame()
 {
     lastFrame = this.RecordedFrames[RecordedFrames.Count - 1];
 }