Пример #1
0
        static Int32 XInputGetState_Hooked(Int32 dwUserIndex, out RawState state)
        {
            Int32 ret = 0;

            try
            {
                XInputHook This = (XInputHook)HookRuntimeInfo.Callback;
                ret = XInputGetState(dwUserIndex, out state);
                //This.Interface.Notify(String.Format("Called XInputGetState index {0} return {1} state {2}", dwUserIndex, ret, state));
                This.stateMtx.WaitOne();
                state.dwPacketNumber        = This.state.dwPacketNumber;
                state.Gamepad.wButtons      = This.state.Gamepad.wButtons;
                state.Gamepad.bLeftTrigger  = This.state.Gamepad.bLeftTrigger;
                state.Gamepad.bRightTrigger = This.state.Gamepad.bRightTrigger;
                state.Gamepad.sThumbLX      = This.state.Gamepad.sThumbLX;
                state.Gamepad.sThumbLY      = This.state.Gamepad.sThumbLY;
                state.Gamepad.sThumbRX      = This.state.Gamepad.sThumbRX;
                state.Gamepad.sThumbRY      = This.state.Gamepad.sThumbRY;
                This.stateMtx.ReleaseMutex();
            }
            catch
            {
                state = new RawState();
            }
            return(ret);
        }
Пример #2
0
 public RawState(RawState state)
 {
     dwPacketNumber        = state.dwPacketNumber;
     Gamepad.wButtons      = state.Gamepad.wButtons;
     Gamepad.bLeftTrigger  = state.Gamepad.bLeftTrigger;
     Gamepad.bRightTrigger = state.Gamepad.bRightTrigger;
     Gamepad.sThumbLX      = state.Gamepad.sThumbLX;
     Gamepad.sThumbLY      = state.Gamepad.sThumbLY;
     Gamepad.sThumbRX      = state.Gamepad.sThumbRX;
     Gamepad.sThumbRY      = state.Gamepad.sThumbRY;
 }
Пример #3
0
 public void OnGetInputState(Int32 InUserIndex, Int32 ret, RawState state)
 {
     Console.WriteLine("XInputGetState called on index {0} ret {3} y axis {1} packet {2}", InUserIndex, state.Gamepad.sThumbLY, state.dwPacketNumber, ret);
 }
Пример #4
0
 static extern Int32 XInputGetState(Int32 dwUserIndex, out RawState state);