Пример #1
0
        private void Start()
        {
            m_assetloader = new XAssetLoader();

            m_currState     = m_dictStates[EnumGameAppState.None];
            m_currStateEnum = EnumGameAppState.None;
            m_nextStateEnum = EnumGameAppState.None;

            OnStart();
        }
Пример #2
0
 public void Tick(float elapsedTime)
 {
     foreach (var node in CurrScenes)
     {
         node.scene.TickScene(elapsedTime);
     }
     if (m_currStateEnum != m_nextStateEnum)
     {
         var temp = m_nextStateEnum;
         m_currState.OnLeave();
         m_currState = m_dictStates[temp];
         m_currState.OnEnter();
         m_currStateEnum = temp;
     }
     m_currState.OnTick(elapsedTime);
 }