Пример #1
0
        private void DrawBarBackground(VertexHelper vh, Serie serie, SerieData serieData, int colorIndex, bool highlight,
                                       float pX, float pY, float space, float barWidth, bool isYAxis)
        {
            Color color = SerieHelper.GetItemBackgroundColor(serie, serieData, m_ThemeInfo, colorIndex, highlight, false);

            if (color != Color.clear)
            {
                if (isYAxis)
                {
                    Vector3 p1 = new Vector3(coordinateX, pY + space + barWidth);
                    Vector3 p2 = new Vector3(coordinateX + coordinateWidth, pY + space + barWidth);
                    Vector3 p3 = new Vector3(coordinateX + coordinateWidth, pY + space);
                    Vector3 p4 = new Vector3(coordinateX, pY + space);
                    CheckClipAndDrawPolygon(vh, ref p4, ref p1, ref p2, ref p3, color, color, serie.clip);
                }
                else
                {
                    Vector3 p1 = new Vector3(pX + space, coordinateY);
                    Vector3 p2 = new Vector3(pX + space, coordinateY + coordinateHeight);
                    Vector3 p3 = new Vector3(pX + space + barWidth, coordinateY + coordinateHeight);
                    Vector3 p4 = new Vector3(pX + space + barWidth, coordinateY);
                    CheckClipAndDrawPolygon(vh, ref p4, ref p1, ref p2, ref p3, color, color, serie.clip);
                }
            }
        }
Пример #2
0
        private void DrawBackground(VertexHelper vh, Serie serie, int index, float insideRadius, float outsideRadius)
        {
            var backgroundColor = SerieHelper.GetItemBackgroundColor(serie, m_ThemeInfo, index, false);

            if (serie.itemStyle.backgroundWidth != 0)
            {
                var centerRadius = (outsideRadius + insideRadius) / 2;
                var inradius     = centerRadius - serie.itemStyle.backgroundWidth / 2;
                var outradius    = centerRadius + serie.itemStyle.backgroundWidth / 2;
                ChartDrawer.DrawDoughnut(vh, serie.runtimeCenterPos, inradius,
                                         outradius, backgroundColor, Color.clear, m_Settings.cicleSmoothness);
            }
            else
            {
                ChartDrawer.DrawDoughnut(vh, serie.runtimeCenterPos, insideRadius,
                                         outsideRadius, backgroundColor, Color.clear, m_Settings.cicleSmoothness);
            }
        }
Пример #3
0
        private void DrawBackground(VertexHelper vh, Serie serie, SerieData serieData, int index, float insideRadius, float outsideRadius)
        {
            var itemStyle       = SerieHelper.GetItemStyle(serie, serieData);
            var backgroundColor = SerieHelper.GetItemBackgroundColor(serie, serieData, chart.theme, index, false);

            if (itemStyle.backgroundWidth != 0)
            {
                var centerRadius = (outsideRadius + insideRadius) / 2;
                var inradius     = centerRadius - itemStyle.backgroundWidth / 2;
                var outradius    = centerRadius + itemStyle.backgroundWidth / 2;
                UGL.DrawDoughnut(vh, serie.runtimeCenterPos, inradius,
                                 outradius, backgroundColor, Color.clear, chart.settings.cicleSmoothness);
            }
            else
            {
                UGL.DrawDoughnut(vh, serie.runtimeCenterPos, insideRadius,
                                 outsideRadius, backgroundColor, Color.clear, chart.settings.cicleSmoothness);
            }
        }
        private void DrawBarBackground(VertexHelper vh, Serie serie, SerieData serieData, ItemStyle itemStyle,
                                       int colorIndex, bool highlight, float pX, float pY, float space, float barWidth, bool isYAxis, Grid grid)
        {
            var color = SerieHelper.GetItemBackgroundColor(serie, serieData, m_Theme, colorIndex, highlight, false);

            if (ChartHelper.IsClearColor(color))
            {
                return;
            }
            if (isYAxis)
            {
                var     axis      = m_YAxes[serie.yAxisIndex];
                var     axisWidth = axis.axisLine.GetWidth(m_Theme.axis.lineWidth);
                Vector3 plt       = new Vector3(grid.runtimeX + axisWidth, pY + space + barWidth);
                Vector3 prt       = new Vector3(grid.runtimeX + axisWidth + grid.runtimeWidth, pY + space + barWidth);
                Vector3 prb       = new Vector3(grid.runtimeX + axisWidth + grid.runtimeWidth, pY + space);
                Vector3 plb       = new Vector3(grid.runtimeX + axisWidth, pY + space);
                if (serie.barType == BarType.Capsule)
                {
                    var radius = barWidth / 2;
                    var diff   = Vector3.right * radius;
                    var pcl    = (plt + plb) / 2 + diff;
                    var pcr    = (prt + prb) / 2 - diff;
                    Internal_CheckClipAndDrawPolygon(vh, plb + diff, plt + diff, prt - diff, prb - diff, color, color, serie.clip, grid);
                    UGL.DrawSector(vh, pcl, radius, color, 180, 360);
                    UGL.DrawSector(vh, pcr, radius, color, 0, 180);
                    if (itemStyle.NeedShowBorder())
                    {
                        var borderWidth = itemStyle.borderWidth;
                        var borderColor = itemStyle.borderColor;
                        var smoothness  = settings.cicleSmoothness;
                        var inRadius    = radius - borderWidth;
                        var outRadius   = radius;
                        var p1          = plb + diff + Vector3.up * borderWidth / 2;
                        var p2          = prb - diff + Vector3.up * borderWidth / 2;
                        var p3          = plt + diff - Vector3.up * borderWidth / 2;
                        var p4          = prt - diff - Vector3.up * borderWidth / 2;
                        UGL.DrawLine(vh, p1, p2, borderWidth / 2, borderColor);
                        UGL.DrawLine(vh, p3, p4, borderWidth / 2, borderColor);
                        UGL.DrawDoughnut(vh, pcl, inRadius, outRadius, borderColor, ChartConst.clearColor32,
                                         180, 360, smoothness);
                        UGL.DrawDoughnut(vh, pcr, inRadius, outRadius, borderColor, ChartConst.clearColor32,
                                         0, 180, smoothness);
                    }
                }
                else
                {
                    Internal_CheckClipAndDrawPolygon(vh, ref plb, ref plt, ref prt, ref prb, color, color, serie.clip, grid);
                }
            }
            else
            {
                var     axis      = m_XAxes[serie.xAxisIndex];
                var     axisWidth = axis.axisLine.GetWidth(m_Theme.axis.lineWidth);
                Vector3 plb       = new Vector3(pX + space, grid.runtimeY + axisWidth);
                Vector3 plt       = new Vector3(pX + space, grid.runtimeY + grid.runtimeHeight + axisWidth);
                Vector3 prt       = new Vector3(pX + space + barWidth, grid.runtimeY + grid.runtimeHeight + axisWidth);
                Vector3 prb       = new Vector3(pX + space + barWidth, grid.runtimeY + axisWidth);
                if (serie.barType == BarType.Capsule)
                {
                    var radius = barWidth / 2;
                    var diff   = Vector3.up * radius;
                    var pct    = (plt + prt) / 2 - diff;
                    var pcb    = (plb + prb) / 2 + diff;
                    Internal_CheckClipAndDrawPolygon(vh, prb + diff, plb + diff, plt - diff, prt - diff, color, color,
                                                     serie.clip, grid);
                    UGL.DrawSector(vh, pct, radius, color, 270, 450);
                    UGL.DrawSector(vh, pcb, radius, color, 90, 270);
                    if (itemStyle.NeedShowBorder())
                    {
                        var borderWidth = itemStyle.borderWidth;
                        var borderColor = itemStyle.borderColor;
                        var smoothness  = settings.cicleSmoothness;
                        var inRadius    = radius - borderWidth;
                        var outRadius   = radius;
                        var p1          = plb + diff + Vector3.right * borderWidth / 2;
                        var p2          = plt - diff + Vector3.right * borderWidth / 2;
                        var p3          = prb + diff - Vector3.right * borderWidth / 2;
                        var p4          = prt - diff - Vector3.right * borderWidth / 2;
                        UGL.DrawLine(vh, p1, p2, borderWidth / 2, borderColor);
                        UGL.DrawLine(vh, p3, p4, borderWidth / 2, borderColor);
                        UGL.DrawDoughnut(vh, pct, inRadius, outRadius, borderColor, ChartConst.clearColor32,
                                         270, 450, smoothness);
                        UGL.DrawDoughnut(vh, pcb, inRadius, outRadius, borderColor, ChartConst.clearColor32,
                                         90, 270, smoothness);
                    }
                }
                else
                {
                    Internal_CheckClipAndDrawPolygon(vh, ref prb, ref plb, ref plt, ref prt, color, color, serie.clip, grid);
                }
            }
        }
Пример #5
0
        private void DrawBarBackground(VertexHelper vh, Serie serie, SerieData serieData, ItemStyle itemStyle, int colorIndex,
                                       bool highlight, float pX, float pY, float space, float barWidth, bool isYAxis)
        {
            Color color = SerieHelper.GetItemBackgroundColor(serie, serieData, m_ThemeInfo, colorIndex, highlight, false);

            if (color == Color.clear)
            {
                return;
            }
            if (isYAxis)
            {
                var     axis      = m_YAxises[serie.axisIndex];
                var     axisWidth = axis.axisLine.width;
                Vector3 plt       = new Vector3(coordinateX + axisWidth, pY + space + barWidth);
                Vector3 prt       = new Vector3(coordinateX + axisWidth + coordinateWidth, pY + space + barWidth);
                Vector3 prb       = new Vector3(coordinateX + axisWidth + coordinateWidth, pY + space);
                Vector3 plb       = new Vector3(coordinateX + axisWidth, pY + space);
                if (serie.barType == BarType.Capsule)
                {
                    var radius = barWidth / 2;
                    var diff   = Vector3.right * radius;
                    var pcl    = (plt + plb) / 2 + diff;
                    var pcr    = (prt + prb) / 2 - diff;
                    CheckClipAndDrawPolygon(vh, plb + diff, plt + diff, prt - diff, prb - diff, color, color, serie.clip);
                    ChartDrawer.DrawSector(vh, pcl, radius, color, 180, 360);
                    ChartDrawer.DrawSector(vh, pcr, radius, color, 0, 180);
                    if (itemStyle.NeedShowBorder())
                    {
                        var borderWidth = itemStyle.borderWidth;
                        var borderColor = itemStyle.borderColor;
                        var smoothness  = m_Settings.cicleSmoothness;
                        var inRadius    = radius - borderWidth;
                        var outRadius   = radius;
                        var p1          = plb + diff + Vector3.up * borderWidth / 2;
                        var p2          = prb - diff + Vector3.up * borderWidth / 2;
                        var p3          = plt + diff - Vector3.up * borderWidth / 2;
                        var p4          = prt - diff - Vector3.up * borderWidth / 2;
                        ChartDrawer.DrawLine(vh, p1, p2, borderWidth / 2, borderColor);
                        ChartDrawer.DrawLine(vh, p3, p4, borderWidth / 2, borderColor);
                        ChartDrawer.DrawDoughnut(vh, pcl, inRadius, outRadius, borderColor, Color.clear, 180, 360, smoothness);
                        ChartDrawer.DrawDoughnut(vh, pcr, inRadius, outRadius, borderColor, Color.clear, 0, 180, smoothness);
                    }
                }
                else
                {
                    CheckClipAndDrawPolygon(vh, ref plb, ref plt, ref prt, ref prb, color, color, serie.clip);
                }
            }
            else
            {
                var     axis      = m_XAxises[serie.axisIndex];
                var     axisWidth = axis.axisLine.width;
                Vector3 plb       = new Vector3(pX + space, coordinateY + axisWidth);
                Vector3 plt       = new Vector3(pX + space, coordinateY + coordinateHeight + axisWidth);
                Vector3 prt       = new Vector3(pX + space + barWidth, coordinateY + coordinateHeight + axisWidth);
                Vector3 prb       = new Vector3(pX + space + barWidth, coordinateY + axisWidth);
                if (serie.barType == BarType.Capsule)
                {
                    var radius = barWidth / 2;
                    var diff   = Vector3.up * radius;
                    var pct    = (plt + prt) / 2 - diff;
                    var pcb    = (plb + prb) / 2 + diff;
                    CheckClipAndDrawPolygon(vh, prb + diff, plb + diff, plt - diff, prt - diff, color, color, serie.clip);
                    ChartDrawer.DrawSector(vh, pct, radius, color, 270, 450);
                    ChartDrawer.DrawSector(vh, pcb, radius, color, 90, 270);
                    if (itemStyle.NeedShowBorder())
                    {
                        var borderWidth = itemStyle.borderWidth;
                        var borderColor = itemStyle.borderColor;
                        var smoothness  = m_Settings.cicleSmoothness;
                        var inRadius    = radius - borderWidth;
                        var outRadius   = radius;
                        var p1          = plb + diff + Vector3.right * borderWidth / 2;
                        var p2          = plt - diff + Vector3.right * borderWidth / 2;
                        var p3          = prb + diff - Vector3.right * borderWidth / 2;
                        var p4          = prt - diff - Vector3.right * borderWidth / 2;
                        ChartDrawer.DrawLine(vh, p1, p2, borderWidth / 2, borderColor);
                        ChartDrawer.DrawLine(vh, p3, p4, borderWidth / 2, borderColor);
                        ChartDrawer.DrawDoughnut(vh, pct, inRadius, outRadius, borderColor, Color.clear, 270, 450, smoothness);
                        ChartDrawer.DrawDoughnut(vh, pcb, inRadius, outRadius, borderColor, Color.clear, 90, 270, smoothness);
                    }
                }
                else
                {
                    CheckClipAndDrawPolygon(vh, ref prb, ref plb, ref plt, ref prt, color, color, serie.clip);
                }
            }
        }