Пример #1
0
        private void layoutRoot_Loaded(object sender, RoutedEventArgs e)
        {
            _pipeline = new D3D12Pipeline();

            _pipeline.InitPipeline(Window.Current.CoreWindow, (int)Window.Current.Bounds.Width, (int)Window.Current.Bounds.Height);

            DoWorkAsyncInfiniteLoop(_pipeline);
            
        }
Пример #2
0
        private async Task DoWorkAsyncInfiniteLoop(D3D12Pipeline pipeline)
        {
            while (true)
            {
                // do the work in the loop
                pipeline.Update();

                // update the UI
                pipeline.Render();
                
                // don't run again for at least 200 milliseconds
                await Task.Delay(30);
            }
        }
Пример #3
0
        private async Task DoWorkAsyncInfiniteLoop(D3D12Pipeline pipeline)
        {
            while (true)
            {
                // do the work in the loop
                pipeline.Update();

                // update the UI
                pipeline.Render();

                // don't run again for at least 200 milliseconds
                await Task.Delay(30);
            }
        }
Пример #4
0
 private void LayoutRoot_Unloaded(object sender, RoutedEventArgs e)
 {
     _pipeline = null;
 }
Пример #5
0
 private void LayoutRoot_Unloaded(object sender, RoutedEventArgs e)
 {
     _pipeline = null;
 }