Пример #1
0
        public static GearSealedInfo CreateFromNode(Wz_Node node, GlobalFindNodeFunction findNode)
        {
            GearSealedInfo info = new GearSealedInfo();

            foreach (Wz_Node child in node.Nodes)
            {
                switch (child.Text)
                {
                case "exp":
                    info.Exp = child.GetValue(0);
                    break;

                case "icon":
                    info.Icon    = BitmapOrigin.CreateFromNode(child, findNode);
                    info.HasIcon = true;
                    break;

                case "iconRaw":
                    info.IconRaw = BitmapOrigin.CreateFromNode(child, findNode);
                    info.HasIcon = true;
                    break;

                default:
                    try
                    {
                        GearPropType propType = (GearPropType)Enum.Parse(typeof(GearPropType), child.Text, true);
                        info.BonusProps[propType] = child.GetValue(0);
                    }
                    finally
                    {
                    }
                    break;
                }
            }
            return(info);
        }
Пример #2
0
        public static Gear CreateFromNode(Wz_Node node, GlobalFindNodeFunction findNode)
        {
            int   gearID;
            Match m = Regex.Match(node.Text, @"^(\d{8})\.img$");

            if (!(m.Success && Int32.TryParse(m.Result("$1"), out gearID)))
            {
                return(null);
            }
            Gear gear = new Gear();

            gear.ItemID = gearID;
            gear.type   = Gear.GetGearType(gear.ItemID);
            Wz_Node infoNode = node.FindNodeByPath("info");

            if (infoNode != null)
            {
                foreach (Wz_Node subNode in infoNode.Nodes)
                {
                    switch (subNode.Text)
                    {
                    case "icon":
                        if (subNode.Value is Wz_Png)
                        {
                            gear.Icon = BitmapOrigin.CreateFromNode(subNode, findNode);
                        }
                        break;

                    case "iconRaw":
                        if (subNode.Value is Wz_Png)
                        {
                            gear.IconRaw = BitmapOrigin.CreateFromNode(subNode, findNode);
                        }
                        break;

                    case "sample":
                        if (subNode.Value is Wz_Png)
                        {
                            gear.Sample = BitmapOrigin.CreateFromNode(subNode, findNode);
                        }
                        break;

                    case "addition":     //附加属性信息
                        foreach (Wz_Node addiNode in subNode.Nodes)
                        {
                            Addition addi = Addition.CreateFromNode(addiNode);
                            if (addi != null)
                            {
                                gear.Additions.Add(addi);
                            }
                        }
                        gear.Additions.Sort((add1, add2) => (int)add1.Type - (int)add2.Type);
                        break;

                    case "option":     //附加潜能信息
                        Wz_Node itemWz = findNode != null?findNode("Item\\ItemOption.img") : null;

                        if (itemWz == null)
                        {
                            break;
                        }
                        int optIdx = 0;
                        foreach (Wz_Node optNode in subNode.Nodes)
                        {
                            int optId = 0, optLevel = 0;
                            foreach (Wz_Node optArgNode in optNode.Nodes)
                            {
                                switch (optArgNode.Text)
                                {
                                case "option": optId = Convert.ToInt32(optArgNode.Value); break;

                                case "level": optLevel = Convert.ToInt32(optArgNode.Value); break;
                                }
                            }

                            Potential opt = Potential.CreateFromNode(itemWz.FindNodeByPath(optId.ToString("d6")), optLevel);
                            if (opt != null)
                            {
                                gear.Options[optIdx++] = opt;
                            }
                        }
                        break;

                    case "level":     //可升级信息
                        if (subNode.Nodes["fixLevel"].GetValueEx <int>(0) != 0)
                        {
                            gear.FixLevel = true;
                        }

                        Wz_Node levelInfo = subNode.Nodes["info"];
                        gear.Levels = new List <GearLevelInfo>();
                        if (levelInfo != null)
                        {
                            for (int i = 1; ; i++)
                            {
                                Wz_Node levelInfoNode = levelInfo.Nodes[i.ToString()];
                                if (levelInfoNode != null)
                                {
                                    GearLevelInfo info = GearLevelInfo.CreateFromNode(levelInfoNode);
                                    int           lv;
                                    Int32.TryParse(levelInfoNode.Text, out lv);
                                    info.Level = lv;
                                    gear.Levels.Add(info);
                                }
                                else
                                {
                                    break;
                                }
                            }
                        }

                        Wz_Node levelCase = subNode.Nodes["case"];
                        if (levelCase != null)
                        {
                            int probTotal = 0;
                            foreach (Wz_Node caseNode in levelCase.Nodes)
                            {
                                int prob = caseNode.Nodes["prob"].GetValueEx(0);
                                probTotal += prob;
                                for (int i = 0; i < gear.Levels.Count; i++)
                                {
                                    GearLevelInfo info      = gear.Levels[i];
                                    Wz_Node       caseLevel = caseNode.Nodes[info.Level.ToString()];
                                    if (caseLevel != null)
                                    {
                                        //desc
                                        Wz_Node caseHS = caseLevel.Nodes["hs"];
                                        if (caseHS != null)
                                        {
                                            info.HS = caseHS.GetValue <string>();
                                        }

                                        //随机技能
                                        Wz_Node caseSkill = caseLevel.Nodes["Skill"];
                                        if (caseSkill != null)
                                        {
                                            foreach (Wz_Node skillNode in caseSkill.Nodes)
                                            {
                                                int id    = skillNode.Nodes["id"].GetValueEx(-1);
                                                int level = skillNode.Nodes["level"].GetValueEx(-1);
                                                if (id >= 0 && level >= 0)
                                                {
                                                    info.Skills[id] = level;
                                                }
                                            }
                                        }

                                        //装备技能
                                        Wz_Node equipSkill = caseLevel.Nodes["EquipmentSkill"];
                                        if (equipSkill != null)
                                        {
                                            foreach (Wz_Node skillNode in equipSkill.Nodes)
                                            {
                                                int id    = skillNode.Nodes["id"].GetValueEx(-1);
                                                int level = skillNode.Nodes["level"].GetValueEx(-1);
                                                if (id >= 0 && level >= 0)
                                                {
                                                    info.EquipmentSkills[id] = level;
                                                }
                                            }
                                        }
                                        info.Prob = prob;
                                    }
                                }
                            }

                            foreach (var info in gear.Levels)
                            {
                                info.ProbTotal = probTotal;
                            }
                        }
                        gear.Props.Add(GearPropType.level, 1);
                        break;

                    case "sealed":     //封印解除信息
                        Wz_Node sealedInfo = subNode.Nodes["info"];
                        gear.Seals = new List <GearSealedInfo>();
                        if (sealedInfo != null)
                        {
                            foreach (Wz_Node levelInfoNode in sealedInfo.Nodes)
                            {
                                GearSealedInfo info = GearSealedInfo.CreateFromNode(levelInfoNode, findNode);
                                int            lv;
                                Int32.TryParse(levelInfoNode.Text, out lv);
                                info.Level = lv;
                                gear.Seals.Add(info);
                            }
                        }
                        gear.Props.Add(GearPropType.@sealed, 1);
                        break;

                    case "variableStat":     //升级奖励属性
                        foreach (Wz_Node statNode in subNode.Nodes)
                        {
                            GearPropType type;
                            if (Enum.TryParse(statNode.Text, out type))
                            {
                                try
                                {
                                    gear.VariableStat.Add(type, Convert.ToSingle(statNode.Value));
                                }
                                finally
                                {
                                }
                            }
                        }
                        break;

                    case "abilityTimeLimited":     //限时属性
                        foreach (Wz_Node statNode in subNode.Nodes)
                        {
                            GearPropType type;
                            if (Enum.TryParse(statNode.Text, out type))
                            {
                                try
                                {
                                    gear.AbilityTimeLimited.Add(type, Convert.ToInt32(statNode.Value));
                                }
                                finally
                                {
                                }
                            }
                        }
                        break;

                    default:
                    {
                        GearPropType type;
                        if (!int.TryParse(subNode.Text, out _) && Enum.TryParse(subNode.Text, out type))
                        {
                            try
                            {
                                gear.Props.Add(type, Convert.ToInt32(subNode.Value));
                            }
                            finally
                            {
                            }
                        }
                    }
                    break;
                    }
                }
            }
            int value;

            //读取默认可升级状态
            if (gear.Props.TryGetValue(GearPropType.tuc, out value) && value > 0)
            {
                gear.HasTuc       = true;
                gear.CanPotential = true;
            }
            else if (Gear.SpecialCanPotential(gear.type))
            {
                gear.CanPotential = true;
            }

            //读取默认gearGrade
            if (gear.Props.TryGetValue(GearPropType.fixedGrade, out value))
            {
                gear.Grade = (GearGrade)(value - 1);
            }

            //自动填充Grade
            if (gear.Options.Any(opt => opt != null) && gear.Grade == GearGrade.C)
            {
                gear.Grade = GearGrade.B;
            }

            //添加默认装备要求
            GearPropType[] types = new GearPropType[] {
                GearPropType.reqJob, GearPropType.reqLevel, GearPropType.reqSTR, GearPropType.reqDEX,
                GearPropType.reqINT, GearPropType.reqLUK
            };
            foreach (GearPropType type in types)
            {
                if (!gear.Props.ContainsKey(type))
                {
                    gear.Props.Add(type, 0);
                }
            }

            //修复恶魔盾牌特殊属性
            if (gear.type == GearType.demonShield)
            {
                if (gear.Props.TryGetValue(GearPropType.incMMP, out value))
                {
                    gear.Props.Remove(GearPropType.incMMP);
                    gear.Props.Add(GearPropType.incMDF, value);
                }
            }

            //备份标准属性
            gear.StandardProps = new Dictionary <GearPropType, int>(gear.Props);

            //追加限时属性
            gear.MakeTimeLimitedPropAvailable();

            return(gear);
        }